For what it is worth,  my 2 cents,  as a user (im not a developer)

is it is in a game, it is not reality and in some games driving over
NPCs is good for experience points...  it is objectionable if it was a
reality but it is not it is in a game...


I think we need to mindful to separate games from reality and not
thought police authors of games or hinder their creativity

sometimes films depict characters that hurt other people, those films,
books etc... should not be banished banned burned etc...
if there is an aspect of a game that is objectionable  dont play it
... dont use it ...

lets not go down the road of thought policing  what an author of a
game was thinking when they wrote the code  for their game depicting
what ever terrible scenarios  in the fiction that the gamer would
experience and learn from

sorry I hate sensorship
we are all adults... lets not sensor each other

On Sat, 13 Sept 2025 at 23:26, Samuel B <[email protected]> wrote:
>
> I want to know what the developers think.
>
> A fairly typical sample, from games/battlestar/command2.c:
> > ravage(void)
> ...
> >   case NORMGOD:
> >       puts("You attack the goddess, and she screams as you beat her.  She 
> > falls down");
> >       if (TestBit(location[position].objects, BATHGOD))
> >           puts("crying and tries to cover her nakedness.");
> >       else
> >           puts("crying and tries to hold her torn and bloodied dress around 
> > her.");
> >       power += 5;
> >       pleasure += 8;
> >       ego -= 10;
> >       wordnumber--;
> >       godready = -30000;
> >       murder();
>
> Am I the only one who thinks putting this in front of everyone by
> default is problematic?



-- 
Kindest regards,
Tom Smyth.

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