For what it is worth, my 2 cents, as a user (im not a developer)
is it is in a game, it is not reality and in some games driving over NPCs is good for experience points... it is objectionable if it was a reality but it is not it is in a game... I think we need to mindful to separate games from reality and not thought police authors of games or hinder their creativity sometimes films depict characters that hurt other people, those films, books etc... should not be banished banned burned etc... if there is an aspect of a game that is objectionable dont play it ... dont use it ... lets not go down the road of thought policing what an author of a game was thinking when they wrote the code for their game depicting what ever terrible scenarios in the fiction that the gamer would experience and learn from sorry I hate sensorship we are all adults... lets not sensor each other On Sat, 13 Sept 2025 at 23:26, Samuel B <[email protected]> wrote: > > I want to know what the developers think. > > A fairly typical sample, from games/battlestar/command2.c: > > ravage(void) > ... > > case NORMGOD: > > puts("You attack the goddess, and she screams as you beat her. She > > falls down"); > > if (TestBit(location[position].objects, BATHGOD)) > > puts("crying and tries to cover her nakedness."); > > else > > puts("crying and tries to hold her torn and bloodied dress around > > her."); > > power += 5; > > pleasure += 8; > > ego -= 10; > > wordnumber--; > > godready = -30000; > > murder(); > > Am I the only one who thinks putting this in front of everyone by > default is problematic? -- Kindest regards, Tom Smyth.

