Let me be clear, children aren't like adults, that hasn't changed since the "olden days," no matter how far back you go. I am trying to reach a reasonable accommodation of THAT fact.
Are you trying to say something about me? Spit it out. I will respond to any further absurd insults tomorrow, if necessary; If you who are reading this are actually following this topic, please see my previous email, and actually read it in full like you are trying to understand what it says. No offense to you, Andrew, if you mean well, but your assesment is incorrect. Goodnight! On Sun, Sep 14, 2025 at 12:41 AM Andrew Grillet <[email protected]> wrote: > I am not developer, but BSD user since about 1980. > > > In the olden days, people wrote books with stories with scenes like this. > It is a game. If people cannot deal with fiction, they need to speak > treatment not take decisions on source code. > > On Sun, 14 Sept 2025, 08:07 Philip Guenther, <[email protected]> wrote: > >> On Sat, Sep 13, 2025 at 3:56 PM Samuel B <[email protected]> wrote: >> > I want to know what the developers think. >> > >> > A fairly typical sample, from games/battlestar/command2.c: >> > > ravage(void) >> > ... >> > > case NORMGOD: >> > > puts("You attack the goddess, and she screams as you beat her. >> She falls down"); >> > > if (TestBit(location[position].objects, BATHGOD)) >> > > puts("crying and tries to cover her nakedness."); >> > > else >> > > puts("crying and tries to hold her torn and bloodied dress >> around her."); >> > > power += 5; >> > > pleasure += 8; >> > > ego -= 10; >> > > wordnumber--; >> > > godready = -30000; >> > > murder(); >> > >> > Am I the only one who thinks putting this in front of everyone by >> > default is problematic? >> >> Is your concern that someone playing the 'battlestar' game can trigger >> the above situation, perhaps under coercion of game mechanics? >> Or is the presence of this text in the source tree alone objectionable? >> >> >> Philip Guenther >> >>

