Lets try resending this, but to the list this time :)

On Monday 18 February 2008 16:04:42 you wrote:
> Note that if you right-click on the cue button, it'll currently go to
> the cue point and stop.
Can't right click on herc :) (well, you can if you use its stupid joystick 
thing, but I don't think anyone does that)

> I'll agree with Robin here that it is awkward when I want to
> "goto-and-stop". I like being to push cue and do faux-looping when I'm
> trying to adjust the pitch of a track though, helps me get the beats in
> sync faster.
True, I don't do that much at all, but I can see the benefit. So, some way of 
having the best of both worlds...

Maybe as you press the button, it jumps to cue and plays immediately, like I 
think it does now (I'm not sure if it goes on down or on release - on the 
herc, I'm pretty sure it's on down). If you press and hold for 0.5 sec, it 
jumps to cue, starts playing (on button down) and then when 0.5 secs (or 
whatever) have elapsed with the button still down, it jumps back to the cue 
point and pauses. Not terribly elegant, but if you're wanting to cue and 
pause, you are probably in a position where you have that time free anyway, 
and the stopping of the track in the monitor will give you a good audio 
indication when it happens.

The other option I thought of was, on the controller, use the mode select 
buttons to select the cue mode. Easy enough, aside from on controllers that 
don't have it. Probably easy to forget which mode you left it on, and set it 
to the wrong one by accident and so on though. As said by others, modal sucks 
for this.

> Thoughts? (If someone can think of a better compromise than what we
> already have, and it works well with controllers where you only have a
> single cue button, I'm listening...) :)
I think that the place cue mark while paused is good though, at least for use 
cases that involve me :)

-- 
Robin <[EMAIL PROTECTED]> JabberID: <[EMAIL PROTECTED]>

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