On Mon, 2008-02-18 at 14:54 +1300, Robin Sheat wrote:
> On Monday 18 February 2008 14:45:47 Tom Jennings wrote:
> > Umm, a suggestion? Make the CUE function while playing to be,
> > jump to cue point then pause. Then a PLAY from that spot might
> > be better behaved? Gross, I know...
> I'd like that just because I think it'd be more functional, unless I was 
> doing 
> some kind of manual looping or something. Which I don't. Get the beat timings 
> the same, press cue, wait for start of a measure, press play. At the moment, 
> I either have the other track going in the monitor, which makes it harder to 
> follow the master output, or I press cue, press pause, seek back a little 
> bit, and then press play.
> 

We had this big discussion about this last year, and the current CUE
behaviour is a compromise that was reached. We had a decent write-up of
this on the old wiki:

http://mixxx.sourceforge.net/wiki/index.php/Feature_Discussion#Cue_Handling_Specification

Note that if you right-click on the cue button, it'll currently go to
the cue point and stop.

I'll agree with Robin here that it is awkward when I want to
"goto-and-stop". I like being to push cue and do faux-looping when I'm
trying to adjust the pitch of a track though, helps me get the beats in
sync faster.

Thoughts? (If someone can think of a better compromise than what we
already have, and it works well with controllers where you only have a
single cue button, I'm listening...) :)

Albert


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