On Sun, 17 Feb 2008, Albert Santoni wrote: > We had this big discussion about this last year, and the current CUE > behaviour is a compromise that was reached. We had a decent write-up of > this on the old wiki: > > http://mixxx.sourceforge.net/wiki/index.php/Feature_Discussion#Cue_Handling_Specification > > Note that if you right-click on the cue button, it'll currently go to > the cue point and stop.
I can see the logic behind the decision with it. Using the keyboard (eg Shift-O) to cue-and-stop is fine, but on the Herc controller (my current myopia :-) there's no shift key... :-) > I like being to push cue and do faux-looping when I'm > trying to adjust the pitch of a track though, helps me get the beats in > sync faster. If there wasn't the "waveform bug" then this would be mere aesthetics (though wars have been fought over mere aesthetics...) I was beginning to get the hang of beat matching purely by ear, without waveform, but waveform does give contextual visual timing info, its just so damn useful! > Thoughts? (If someone can think of a better compromise than what we > already have, and it works well with controllers where you only have a > single cue button, I'm listening...) :) Ugh, even I hate this... a "cue mode" button from the plethora of extras on the Herc and presumably others... CUE STOPS vs CUE PLAYS. I hate modal interface crap like that. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mixxx-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mixxx-devel
