Those are unused currently -- a jump is the opposite of a loop (i.e. lets
you edit out a section of the track by making a jump / warp point from one
part of the track to another). A beat cue was supposed to be an
auto-generated cue of some kind -- maybe the first beat in the track? It's
been a while since I wrote that :).

On Mon, Jan 5, 2015 at 9:54 AM, Ferran Pujol Camins <
ferranpujolcam...@gmail.com> wrote:

> What's the meaning of BEAT and JUMP in enum CueType from cue.cpp? What are
> they meant to?
>
> --
> Ferran Pujol Camins
>
>
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