Ok, I think I'll rename BEAT to JUMP.

2015-01-05 20:55 GMT+01:00 RJ Ryan <rr...@mixxx.org>:

> That would be really cool -- though I'm not sure sliced portions of a loop
> need individual cues in the data layer for the track (which is hte part
> that Ferran is pointing at). We would probably have a dedicated bit of
> slicer code in the engine that exposes a control API that uses the current
> active loop to decide where to seek.
>
> Ferran, you could rename BEAT to "RESERVED". Or since I can't remember
> what BEAT was you could rename it to "JUMP" and remove the "JUMP". The key
> is that the "LOOP" type doesn't change its numeric value in the enum.
>
>
>
> On Mon, Jan 5, 2015 at 2:49 PM, Be <b...@gmx.com> wrote:
>
>> Maybe the BEAT type could be used for a feature I proposed in a comment
>> on https://bugs.launchpad.net/mixxx/+bug/878549 (Allow export of loops
>> from deck to sampler.):
>>
>> 'It would be really awesome if saving a loop could automatically set hot
>> cues at quantized points in the loop, somewhat like Serato Itch's slice
>> mode. The number of hot cues should be configurable to accommodate skins
>> and controllers with different numbers of buttons. For example, a 2x4
>> grid of buttons, common on many controllers, could be mapped to 8
>> hotcues on a loop, or 4 hotcues on two different sample decks. So,
>> saving a 4 beat loop with 4 hotcue points would chop it up into quarter
>> notes, or saving it with 8 hotcue points would chop it into eigth notes.
>> Combined with Mixxx's ability to set loops of different numbers of
>> beats, and the ability to change the length of the loop as described
>> above, this could be a very powerful and fun feature for live remixes
>> and mashups.'
>>
>> On 01/05/2015 08:54 AM, Ferran Pujol Camins wrote:
>> > What's the meaning of BEAT and JUMP in enum CueType from cue.cpp? What
>> > are they meant to?
>> >
>> > --
>> > Ferran Pujol Camins
>> >
>> >
>> >
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>
>
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-- 
Ferran Pujol Camins
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_______________________________________________
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