Maybe the BEAT type could be used for a feature I proposed in a comment
on https://bugs.launchpad.net/mixxx/+bug/878549 (Allow export of loops
from deck to sampler.):

'It would be really awesome if saving a loop could automatically set hot
cues at quantized points in the loop, somewhat like Serato Itch's slice
mode. The number of hot cues should be configurable to accommodate skins
and controllers with different numbers of buttons. For example, a 2x4
grid of buttons, common on many controllers, could be mapped to 8
hotcues on a loop, or 4 hotcues on two different sample decks. So,
saving a 4 beat loop with 4 hotcue points would chop it up into quarter
notes, or saving it with 8 hotcue points would chop it into eigth notes.
Combined with Mixxx's ability to set loops of different numbers of
beats, and the ability to change the length of the loop as described
above, this could be a very powerful and fun feature for live remixes
and mashups.'

On 01/05/2015 08:54 AM, Ferran Pujol Camins wrote:
> What's the meaning of BEAT and JUMP in enum CueType from cue.cpp? What
> are they meant to?
>
> -- 
> Ferran Pujol Camins
>
>
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Dive into the World of Parallel Programming! The Go Parallel Website,
sponsored by Intel and developed in partnership with Slashdot Media, is your
hub for all things parallel software development, from weekly thought
leadership blogs to news, videos, case studies, tutorials and more. Take a
look and join the conversation now. http://goparallel.sourceforge.net
_______________________________________________
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http://mixxx.org


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