Sort of -- the track's loop has always been stored in the database since
looping was added. So when you load a track the loop that was last set on
that track should load as the loop-in/out points (so you can activate by
hitting reloop). That's a little different from what you're talking about,
I think.

You used to be able to play into a loop by activating it while the play
head was positioned before the loop in point. Now when you reloop while the
play head is not within the loop you immediately seek to the start of the
loop.

On Wed, Jan 7, 2015 at 1:09 PM, Lee Matos <find.creativ...@leematos.com>
wrote:

> On this topic, can we store a loop now? (I’ve never tried.) Does loop
> storage (if it exists) allow you to “play-into” a loop? I do this on
> Traktor and I’m wondering if it’s supported or could be maybe accomplished
> with a jump to an earlier part of the track.
>
>
> On Jan 5, 2015, at 3:57 PM, Gavin Swanson <gavinswan...@gmail.com> wrote:
>
> This might be a good time to address the fact that the enum value is being
> stored in the configs. Rather than storing the enum value directly the
> "name" or something else should be stored and then translated to the proper
> enum value. This would prevent this situation in the future.
>
> Gavin S
>
> On Mon, Jan 5, 2015 at 12:38 PM, Ferran Pujol Camins <
> ferranpujolcam...@gmail.com> wrote:
>
>> Ok, I think I'll rename BEAT to JUMP.
>>
>> 2015-01-05 20:55 GMT+01:00 RJ Ryan <rr...@mixxx.org>:
>>
>>> That would be really cool -- though I'm not sure sliced portions of a
>>> loop need individual cues in the data layer for the track (which is hte
>>> part that Ferran is pointing at). We would probably have a dedicated bit of
>>> slicer code in the engine that exposes a control API that uses the current
>>> active loop to decide where to seek.
>>>
>>> Ferran, you could rename BEAT to "RESERVED". Or since I can't remember
>>> what BEAT was you could rename it to "JUMP" and remove the "JUMP". The key
>>> is that the "LOOP" type doesn't change its numeric value in the enum.
>>>
>>>
>>>
>>> On Mon, Jan 5, 2015 at 2:49 PM, Be <b...@gmx.com> wrote:
>>>
>>>> Maybe the BEAT type could be used for a feature I proposed in a comment
>>>> on https://bugs.launchpad.net/mixxx/+bug/878549 (Allow export of loops
>>>> from deck to sampler.):
>>>>
>>>> 'It would be really awesome if saving a loop could automatically set hot
>>>> cues at quantized points in the loop, somewhat like Serato Itch's slice
>>>> mode. The number of hot cues should be configurable to accommodate skins
>>>> and controllers with different numbers of buttons. For example, a 2x4
>>>> grid of buttons, common on many controllers, could be mapped to 8
>>>> hotcues on a loop, or 4 hotcues on two different sample decks. So,
>>>> saving a 4 beat loop with 4 hotcue points would chop it up into quarter
>>>> notes, or saving it with 8 hotcue points would chop it into eigth notes.
>>>> Combined with Mixxx's ability to set loops of different numbers of
>>>> beats, and the ability to change the length of the loop as described
>>>> above, this could be a very powerful and fun feature for live remixes
>>>> and mashups.'
>>>>
>>>> On 01/05/2015 08:54 AM, Ferran Pujol Camins wrote:
>>>> > What's the meaning of BEAT and JUMP in enum CueType from cue.cpp? What
>>>> > are they meant to?
>>>> >
>>>> > --
>>>> > Ferran Pujol Camins
>>>> >
>>>> >
>>>> >
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>>>
>>>
>>>
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>>
>>
>>
>> --
>> Ferran Pujol Camins
>>
>>
>> ------------------------------------------------------------------------------
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>
>
> ------------------------------------------------------------------------------
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> hub for all things parallel software development, from weekly thought
> leadership blogs to news, videos, case studies, tutorials and more. Take a
> look and join the conversation now.
> http://goparallel.sourceforge.net_______________________________________________
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>
>
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leadership blogs to news, videos, case studies, tutorials and more. Take a
look and join the conversation now. http://goparallel.sourceforge.net
_______________________________________________
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