System.Drawing is not included in Unity....

Largely they gutted out everything dealing with graphics and graphics
rendering and replaced it with their own  stuff.

There is a JPG decoder and a 'get pixels' call that they put in themselves.
But I am finding there implementation to be somewhat heavy and am wanting to
try something else. There implementation also doesn't let you stream the jpg
progressively, which is what I am really interested in.

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