System.Drawing is not included in Unity.... Largely they gutted out everything dealing with graphics and graphics rendering and replaced it with their own stuff.
There is a JPG decoder and a 'get pixels' call that they put in themselves. But I am finding there implementation to be somewhat heavy and am wanting to try something else. There implementation also doesn't let you stream the jpg progressively, which is what I am really interested in. -- View this message in context: http://mono.1490590.n4.nabble.com/How-to-read-a-JPG-into-a-2D-array-of-colors-tp3604716p3606558.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
