If you were to build an external assembly can you not link it? If you can then you should be able to link to System.Drawing too.
On Fri, Jun 17, 2011 at 5:21 PM, rygoody <[email protected]> wrote: > System.Drawing is not included in Unity.... > > Largely they gutted out everything dealing with graphics and graphics > rendering and replaced it with their own stuff. > > There is a JPG decoder and a 'get pixels' call that they put in themselves. > But I am finding there implementation to be somewhat heavy and am wanting to > try something else. There implementation also doesn't let you stream the jpg > progressively, which is what I am really interested in. > > -- > View this message in context: > http://mono.1490590.n4.nabble.com/How-to-read-a-JPG-into-a-2D-array-of-colors-tp3604716p3606558.html > Sent from the Mono - General mailing list archive at Nabble.com. > _______________________________________________ > Mono-list maillist - [email protected] > http://lists.ximian.com/mailman/listinfo/mono-list > _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
