I don't use Unity but with other game engines you can, at runtime, load the jpg into a 2D texture and then work with it from there. Having done some searching it appears the class for doing the loading is "WWW" where you will use "file://" as the start of the URL. It appears you can then do things like GetPixels on the Texture2D object to get the colour values or SetPixels to set them afterwards.
This would hopefully be a cross platform solution and integrated with unity. -- View this message in context: http://mono.1490590.n4.nabble.com/How-to-read-a-JPG-into-a-2D-array-of-colors-tp3604716p3609037.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
