Hi, >I am assuming if I grab the system.drawing library from win mono, this will not work on iOS, correct?
>From what I can see, System.Drawing.Image's code is completely platform/architecture-agnostic. You should be able to just use it anywhere. Regards, Alex 2011/6/19 mcd40 <[email protected]>: > I don't use Unity but with other game engines you can, at runtime, load the > jpg into a 2D texture and then work with it from there. Having done some > searching it appears the class for doing the loading is "WWW" where you will > use "file://" as the start of the URL. It appears you can then do things > like GetPixels on the Texture2D object to get the colour values or SetPixels > to set them afterwards. > > This would hopefully be a cross platform solution and integrated with unity. > > -- > View this message in context: > http://mono.1490590.n4.nabble.com/How-to-read-a-JPG-into-a-2D-array-of-colors-tp3604716p3609037.html > Sent from the Mono - General mailing list archive at Nabble.com. > _______________________________________________ > Mono-list maillist - [email protected] > http://lists.ximian.com/mailman/listinfo/mono-list > _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
