Im trying it out right now... Im alogn the lines of extending fx.Morph, to accept another option/parameter that takes a BezierCurve to follow...
For instance... using Morph you can move an object from point A to B, I'm trying to do so, but instead of following the straight path, to follow this curve... I will post it rigt here after I get something usable... and then, people more insightful in this than myself, could carry on, adpat it, etc.... On 10/4/08, tswone <[EMAIL PROTECTED]> wrote: > > I was thinking it may be nice to have a more natural or human path to > animate elements on, even if the curve was just random, and in that > case, bezier curved Tweens could be used kinda like transitions. > -- ◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦ www.ivanicus.com
