Im trying it out right now...

Im alogn the lines of extending fx.Morph,  to accept another
option/parameter that takes a BezierCurve to follow...

For instance... using Morph you can move an object from point A to B,
I'm trying to do so, but instead of following the straight path, to
follow this curve...

I will post it rigt here after I get something usable... and then,
people more insightful in this than myself, could carry on, adpat it,
etc....


On 10/4/08, tswone <[EMAIL PROTECTED]> wrote:
>
>  I was thinking it may be nice to have a more natural or human path to
>  animate elements on, even if the curve was just random, and in that
>  case, bezier curved Tweens could be used kinda like transitions.
>


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