UPDATE: http://ivanicus.com/moo/morphbezier-2.rar
Log: - Changed way to calculate bezier and positions. TODO: - Instead of passing a single Segment to Fx.Morph, pass an array or a "mother" Bezier object with several segments to avoid chaining. Extra usage: - We have easing right now... but more complex animations could be made by passing a curve to Tween and Morph for other things besides movement (sizing, opacity, color?) [TODO as well...] On 10/5/08, tr0y <[EMAIL PROTECTED]> wrote: > > That is fantastic. Please keep it up, I have been wanting to see > something like this for some time :) > > > On Oct 4, 8:39 pm, "Iván N Paz" <[EMAIL PROTECTED]> wrote: > > OK, this is what I have right now... > > > > I still see the motion a bit jaggy.... maybe someone could advise on > > caching, preloading of points... etc...????? > > > > http://ivanicus.com/moo/morphbezier.rar > > > > Current Status: > > > > [X] Bezier Algorithm Mootoolized > > [-] Chain several Cruves together to create a more complex path > > [X] Extend Morph to take a Bezier Path in its options and use it > > accordingly if motion is involved > > [-] Remove jaggyness... find a real use for this, etc... > > > > ;-) > > > > Cya!!!! > -- ◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦ www.ivanicus.com
