UPDATE:

http://ivanicus.com/moo/morphbezier-2.rar

Log:
- Changed way to calculate bezier and positions.

TODO:
- Instead of passing a single Segment to Fx.Morph, pass an array or a
"mother" Bezier object with several segments to avoid chaining.

Extra usage:
- We have easing right now... but more complex animations could be
made by passing a curve to Tween and Morph for other things besides
movement (sizing, opacity, color?) [TODO as well...]


On 10/5/08, tr0y <[EMAIL PROTECTED]> wrote:
>
>  That is fantastic.  Please keep it up, I have been wanting to see
>  something like this for some time :)
>
>
>  On Oct 4, 8:39 pm, "Iván N Paz" <[EMAIL PROTECTED]> wrote:
>  > OK, this is what I have right now...
>  >
>  > I still see the motion a bit jaggy.... maybe someone could advise on
>  > caching, preloading of points... etc...?????
>  >
>  > http://ivanicus.com/moo/morphbezier.rar
>  >
>  > Current Status:
>  >
>  > [X] Bezier Algorithm Mootoolized
>  > [-] Chain several Cruves together to create a more complex path
>  > [X] Extend Morph to take a Bezier Path in its options and use it
>  > accordingly if motion is involved
>  > [-] Remove jaggyness... find a real use for this, etc...
>  >
>  > ;-)
>  >
>  > Cya!!!!
>


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