More on this:

http://ivanicus.com/moo/morphbezier-3.rar

Now we can have an array of BezierCruves applied to a morph, and with
so, have a more complex path...

Im stuck right here... I guess Im too sleepy or tired or smth... will
try to have a look at this again tomorrow.. in the meantime, if
someone wants to take a stab at it....

The problem:

- In the sample we have defined 3 bezier curves with matching
endpoints so it looks like a continuous shape.

- We have Motion from Point A to B to C (3 splines)

- We have the code that selects the required spline to continue
calculation depending on the time of the animation

- We do NOT have the code that needs to map the global counter of the
animation (ranging 0 to 1) to the local counter of a Bezier Curve
(rangin 1-0 as well)

If Im not being clear, please tell me... so I can explain further,
though you may notice quickly the problem by playing the sample.

Some coded needs to be added, exactly in lines 35-37 and 48-50 in file
bezier.js, that will map this values to the correct ones.

Code is not yet optimized as this is still not functional 100%, but
you may already take a look at the progress..

Enjoy!!!!
Iván

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