I have some similar things I've been working on. It'll be about a month or so before I can release them because I need to make some changes to my website first, but I'll definitely post here once they're released.
On Oct 4, 1:51 pm, "Iván N Paz" <[EMAIL PROTECTED]> wrote: > Im trying it out right now... > > Im alogn the lines of extending fx.Morph, to accept another > option/parameter that takes a BezierCurve to follow... > > For instance... using Morph you can move an object from point A to B, > I'm trying to do so, but instead of following the straight path, to > follow this curve... > > I will post it rigt here after I get something usable... and then, > people more insightful in this than myself, could carry on, adpat it, > etc.... > > On 10/4/08, tswone <[EMAIL PROTECTED]> wrote: > > > > > I was thinking it may be nice to have a more natural or human path to > > animate elements on, even if the curve was just random, and in that > > case, bezier curved Tweens could be used kinda like transitions. > > -- > ◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦www.ivanicus.com
