I have some similar things I've been working on. It'll be about a
month or so before I can release them because I need to make some
changes to my website first, but I'll definitely post here once
they're released.

On Oct 4, 1:51 pm, "Iván N Paz" <[EMAIL PROTECTED]> wrote:
> Im trying it out right now...
>
> Im alogn the lines of extending fx.Morph,  to accept another
> option/parameter that takes a BezierCurve to follow...
>
> For instance... using Morph you can move an object from point A to B,
> I'm trying to do so, but instead of following the straight path, to
> follow this curve...
>
> I will post it rigt here after I get something usable... and then,
> people more insightful in this than myself, could carry on, adpat it,
> etc....
>
> On 10/4/08, tswone <[EMAIL PROTECTED]> wrote:
>
>
>
> >  I was thinking it may be nice to have a more natural or human path to
> >  animate elements on, even if the curve was just random, and in that
> >  case, bezier curved Tweens could be used kinda like transitions.
>
> --
> ◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦www.ivanicus.com

Reply via email to