Very nice Ivan, thanks for your effort!

On Sun, Oct 5, 2008 at 10:25 PM, Iván N Paz <[EMAIL PROTECTED]> wrote:

> UPDATE:
>
> http://ivanicus.com/moo/morphbezier-2.rar
>
> Log:
> - Changed way to calculate bezier and positions.
>
> TODO:
> - Instead of passing a single Segment to Fx.Morph, pass an array or a
> "mother" Bezier object with several segments to avoid chaining.
>
> Extra usage:
> - We have easing right now... but more complex animations could be
> made by passing a curve to Tween and Morph for other things besides
> movement (sizing, opacity, color?) [TODO as well...]
>
>
> On 10/5/08, tr0y <[EMAIL PROTECTED]> wrote:
> >
> >  That is fantastic.  Please keep it up, I have been wanting to see
> >  something like this for some time :)
> >
> >
> >  On Oct 4, 8:39 pm, "Iván N Paz" <[EMAIL PROTECTED]> wrote:
> >  > OK, this is what I have right now...
> >  >
> >  > I still see the motion a bit jaggy.... maybe someone could advise on
> >  > caching, preloading of points... etc...?????
> >  >
> >  > http://ivanicus.com/moo/morphbezier.rar
> >  >
> >  > Current Status:
> >  >
> >  > [X] Bezier Algorithm Mootoolized
> >  > [-] Chain several Cruves together to create a more complex path
> >  > [X] Extend Morph to take a Bezier Path in its options and use it
> >  > accordingly if motion is involved
> >  > [-] Remove jaggyness... find a real use for this, etc...
> >  >
> >  > ;-)
> >  >
> >  > Cya!!!!
> >
>
>
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