To answer your initial question more firmly, I think it is possible to get multiple Fx.Morph instances running simultaneously (on different elements), as I have done this a few times in the past.
Also, sorry if this is over critical, but I noticed that the code on http://www.conceptslimited.com/mootoolsmenu.aspx seems a bit complicated for the effect that I see. But maybe my eye isn't very good at judging effects :-) I suspect there is a much simpler/clearer way to code up the effect. Can I just ask if you can describe in words what the animation is meant to do? Michal. On Dec 26, 6:39 pm, brooklynDev <[email protected]> wrote: > What I'm trying to achieve Michal is get the menu animations I wrote > (I linked to this example > above:http://www.conceptslimited.com/mootoolsmenu.aspx > ) to be able to close one menu while another is opening up. If you > check out the example if one menu is closing while another is opening > the new opening menu chokes a bit until the previous menu is closed. > > My initial question was whether two Fx.Morph instances are even > capable of running simultaneously, I haven't gotten a super firm > answer on that but from what rpflo has shown/discussed and some other > behavior I've witnessed it seems likely that multiple Fx instances are > in fact capable of running simultaneously and it's just my code that's > breaking it (which seems more likely then the alternative anyway). > > Thanks for the advice of creating each Fx instance only once instead > of each time the menu items are animated. Sounds like good form, I'll > remember not to forget that. > > bd
