To answer your initial question more firmly, I think it is possible to
get multiple Fx.Morph instances running simultaneously (on different
elements), as I have done this a few times in the past.

Also, sorry if this is over critical, but I noticed that the code on
http://www.conceptslimited.com/mootoolsmenu.aspx seems a bit
complicated for the effect that I see. But maybe my eye isn't very
good at judging effects :-)  I suspect there is a much simpler/clearer
way to code up the effect. Can I just ask if you can describe in words
what the animation is meant to do?

Michal.



On Dec 26, 6:39 pm, brooklynDev <[email protected]> wrote:
> What I'm trying to achieve Michal is get the menu animations I wrote
> (I linked to this example 
> above:http://www.conceptslimited.com/mootoolsmenu.aspx
> ) to be able to close one menu while another is opening up. If you
> check out the example if one menu is closing while another is opening
> the new opening menu chokes a bit until the previous menu is closed.
>
> My initial question was whether two Fx.Morph instances are even
> capable of running simultaneously, I haven't gotten a super firm
> answer on that but from what rpflo has shown/discussed and some other
> behavior I've witnessed it seems likely that multiple Fx instances are
> in fact capable of running simultaneously and it's just my code that's
> breaking it (which seems more likely then the alternative anyway).
>
> Thanks for the advice of creating each Fx instance only once instead
> of each time the menu items are animated. Sounds like good form, I'll
> remember not to forget that.
>
> bd

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