As I mentioned previously I don't think Fx.Elements is exactly my solution here, because I have multiple entities animating autonomously, and it's these independent objects/elements that I want to play nice with each other.
- Multiple Fx.Morph instances 'simultaneously' brooklynDev
- Re: Multiple Fx.Morph instances 'simultaneously' nwhite
- Re: Multiple Fx.Morph instances 'simultaneousl... brooklynDev
- Re: Multiple Fx.Morph instances 'simultane... rpflo
- Re: Multiple Fx.Morph instances 'simul... brooklynDev
- Re: Multiple Fx.Morph instances '... nutron
- Re: Multiple Fx.Morph instanc... brooklynDev
- Re: Multiple Fx.Morph ins... Rajeev J Sebastian
- Re: Multiple Fx.Morph ins... brooklynDev
- Re: Multiple Fx.Morph ins... Michal
- Re: Multiple Fx.Morph ins... Michal
- Re: Multiple Fx.Morph ins... brooklynDev
- Re: Multiple Fx.Morph ins... Michal
- Re: Multiple Fx.Morph ins... brooklynDev
- Re: Multiple Fx.Morph ins... Michal
- Re: Multiple Fx.Morph ins... Michal
- Re: Multiple Fx.Morph ins... brooklynDev
