Oops... I think I did something strange at the end of my post there!
On Dec 26, 1:05 pm, Michal <[email protected]> wrote: > Hi, > > @brooklynDev: > > - Can I ask how your aim is different to the example of rpflo > athttp://ryanflorence.com/sandbox/mootools/Fx.Morph/? > - Is it that you would like to create the sliding menu as more of > "step" show: each new item item in a menu is revealed in a very quick > "step", which the steps getting faster. If so I have a few suggestions > as to how this could be done better: > - You could define your own Fx.Transition. This could be in the > form of a "step" function that has "jumps" to quickly jump the > animation. This might have to be uniquely defined for each menu length > to get the jumps at the correct places. > - You could avoid using Fx.Morph or Tween at all (except for the > opacity changes), using Chain. Each step of the chain will just set > the appropriate style to reveal the next bit of the menu after an > appropriate delay. I suspect you might need to use arrays of functions > to keep it general, maybe created using the "pass" function...? This > I'm not too sure on though. > > Also > - I notice that lotos of new Fx.Morph instances seem to be created for > each animation. Whatever method you use, I think it might be more > efficient to create all these instance on instantiation of the class > This might also solve your link/cancel problem (although I'm unclear > as to exactly what it was). > > Michal. > > Can I ask. However, maybe I'm not sure what you're trying to acheive. > However, > > On Dec 25, 3:02 am, brooklynDev <[email protected]> wrote: > > > I'm not sure that link:cancel would help with my problem as I believe > > linking functionality only works within the same instance of an effect > > and also I'd like the two animations in question to continue to run in > > parallel to each other if and when they meet. This is contrary to the > > first effect being stopped in it's tracks ala link:cancel (which is > > basically the unwanted behavior I'm getting now).
