> [Krimel]
> The molecular inventions of the Dynamic force are imbued with agency of
> their own. They reciprocate, preserve, replace, they work together. How 
> does parsing out all of this agency explain anything? Nothing significant 
> about the description is altered by removing it.

[Magnus]
Right! DQ is given way too much credit in these events. Attributing it 
to DQ makes it too easy to transform DQ into something religious.

[Krimel]
Pirsig fosters this view in several ways. First through out Lila he confuses
DQ with Quality. Second he almost always associates DQ with something good.
Third his view of evolution as running away from something bad and toward
'betterness' is a distortion. In fact DQ is change. It is wave to SQ's
particle. 

[Magnus]
I have a rather new (well, new to me anyway) idea when it comes to this, 
and given your last post, perhaps you have something to add to it. I 
suspect the basis for the biological level is how well two different 
molecules fit together in 3 dimensions. This is, as far as I understand, 
how the active part of medicines work, and it's then not very far 
fetched to conclude that this is also the basis for taste and smell. 
This would also explain why taste and smell usually triggers a more 
intense sensation than other senses, and can make us remember a 
particular piece of wood we tasted almost 40 years ago (including who 
was there and the weather). Those senses are the oldest and are 
built-into every cell of our body. The other senses, hearing, sight and 
touch came much later.

[Krimel]
I think the whole area of human sensation is greatly overlooked in these
discussions. It is the chief component of the 'pre-intellectual' they are
the primary building blocks of the subjective, they are the vehicle for the
extracting value and for being-aware.

And yet they are seldom looked at seriously. The senses you mention smell
and taste are no doubt the oldest of the senses. They are the only senses we
have that are connected directly to the brain. All of the other senses
involve receptor cell and nerve pathways to connect them to areas where they
are processed. The sense of smell does seem to produce long lasting memories
that are readily associated with other sensory memories laid down at the
same time as you describe.

All of our senses allow us to transduce energy from the environment into
electrochemical impulses in our nervous systems. The senses of smell and
taste allow us to gather information from molecules in the environment. We
transduce chemical energy into nerve impulses.

> [Krimel]
> Ian and Arlo have talked about approaches taken by theoretical physicists 
> to conceptualize how variations in cosmic constants might alter the 
> probability of life. This can be addressed to some extent through computer
> simulations.
> Some mix and match values for known cosmic forces. Others like Wolfram 
> work with artificially constructed set of rules to see how they interact 
> to promote complexity and growth in virtual environments.

[Magnus]
Haven't read much about those, but I suspect they would find the four 
levels in those universes as well, but in very different forms. Even if 
it's impossible to make heavier atoms than hydrogen, and even if a lower 
gravity makes it impossible to ignite stars. As long as the environment 
is dynamic enough to allow change, and static enough to allow things 
staying the same for a while, then the four levels will get to work and 
trigger some kind of life.

[Krimel]
One of the things we learned in the last half of the 20th century is that
very simple rules can lead to very complex systems. This was very unexpected
and runs counter the Newtonian classical Euclidian world view that many here
still cling too. The Game of Life was an early computer simulation of this
sort where pixels 'live' or 'die' based on three or four rules concerning
the state of their neighbors. All kinds of lifelike behaviors emerge from
this. 

Wolfram has extended this by developing more complex techniques for
generating computer life forms or cellular automata. He tinkers not with the
simulated life forms so much as the rules that produce them. What he finds
is that certain sets of rules generate most 'lifelike' simulations than
others. In these simulations growth occurs and interactions continue lmost
indefinitely.


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