Hi David,

Maybe a good line, but definitely a puzzlement. Ian's comments often annoy me. It has nothing to do with Ian. I haven't given this puzzle much attention yet, but it's in my awareness. It might be that his comments are too boring, neutral? This might have ties with the 'Can DQ be Bad?' thread. I sense there is a connection.

Risk taking? I embarrass myself because I am such a coward. Time seems short, and I cannot imagine what is more important. I've finished with all the worldly matters. I might be full of beans, but it feels greater than short-term thinking.

m



At 09:49 AM 9/13/2008, you wrote:
Hi Marsha

Good line, be careful you don't get hooked on Ian baiting though.
I must say, there is also something to be said for taking it to the
edge: but you pay a price for the treasures you
bring back, or worse you just go off the edge and don't come
back. But we do need our risk takers. I am sure Ian would agree.

DM


Ian,

I imagine someone can equally be addicted to championing the excluded middle.

Marsha




At 03:58 PM 9/8/2008, you wrote:
Dare I suggest something simpler here.

Fantasy and role-playing - in mythology, drama, fiction, creative arts
of many kinds, mind-games, thought-experiments, psychedelic
experiences ... even playing aimless "easy rider" on you favourite
cycle / horse / mountain / river ... even pure speculative imagination
... are part of real life for millenia - nothing new there. Essential
to human mental development social and intellectual.

I for one, do avoid some of the more immersive role-play technologies
(second-life is one .... though I have dabbled there too, and I did
"play" civilization" quite a bit for a while). Not because they are
bad (see above) but because some of them are too easy to participate
for too many hours a day. ie they are "addictive" and addiction is
bad, that's the psychological "problem", when people lose the balance
between fantasy role-play as a learning experience and as a substitute
for real life in general.

Like so many people are addicted to logically objective positivism
and/or SOMism. Same problem. Pure addiction.
Ian

On Mon, Sep 8, 2008 at 2:32 PM, ARLO J BENSINGER JR <[EMAIL PROTECTED]> wrote:
> [DMB]
> There is nothing wrong with having a little fun of course, but I
think its safe
> to say that some things are better than others.
>
> [Arlo]
> So are you going to define what's better "fun" for me? Are you
going to define
> what's a better use of my time? Let reask, which is a "better"
use of 15 hours
> a week, playing in a bluegrass band, brewing beer, riding solo on the > hog,
> playing warcraft, playing poker, playing poker online, making hot
sauces? And
> WHY?
>
> If you're going to define "what's better", DMB, you better give
me the reasons
> you make this claim. Is it the copresence of corporeal bodies? Is it in > the
> production of a material artifact? What exactly makes what you
claim "better"
> to actually BE "better"?
>
> [DMB]
> It's just that I don't understand how these virtual worlds can
mean anything at
> all.
>
> [Arlo]
> And my mom doesn't understand how riding a motorcycle alone for a
weekend in
> the nether regions of Pennsylvania "can mean anything at all".
This is a fair
> appraisal, but let's just say it lacks meaning FOR YOU, just as
disappearing
> for a few days on the Harley lacks meaning for my mother.
>
> [DMB]
> Pretending and role playing is necessary for children and can
help psychiatric
> patients but I don't understand what meaning a normal adult finds in > it.
>
> [Arlo]
> Just as in reading a book is itself a "passive" foray into fantasy,
> role-playing provides the gamer with the otherwise impossible "reality" > of > living a life outside of the corporeal, socio-economic bounds of > her/his
> existence. When we play Monopoly, we "role-play" at being a
wealthy real-estate
> tycoon. When we play Sid Meier's Civilization we "role-play" at being > an
> omnipresent (but not omnipotent) guider of world events. "Play"
is not simply a
> frivolous activity for children, but I'd submit the most meaningful of
> activities for adults.
>
> [DMB]
> Can you say anything specific about what it means to you or your > friends?
>
> [Arlo]
> It provides a shared social space for geographical distributed
activity. Our
> guild consists of friends spanning the globe. It is fun,
competitive without
> being aggressive of violent. You know, any list I give really is
identical to
> the list I'd give about why I find riding with the HOG club here
meaningful.
> Social contact, enjoyable activity, "escape" from the demands of
work and the
> drudgery of day-to-day grinding, the same sorts of things that
give meaning to
> any "IRL" activity.
>
> [DMB]
> But if guys like Pirsig and Heidegger are right about the pain and > damage
> caused by alienation and that psychic isolation then I can't help
but wonder if
> virtual worlds aren't just a way to mask that.
>
> [Arlo]
> I can't speak for others, but my experience in these virtual worlds is
> intensely social. If anything, I can't help but wonder if these
worlds are a
> response to the pain and damage caused by alienation and that
psychic isolation
> of modern life.
>
> [DMB]
> Or take porn, for example. This is an illusion of intimacy that,
in some cases,
> does damage to real sex lives.
>
> [Arlo]
> Any activity carried to extremes can bring about harmful
consequences. If I did
> nothing but ride my Harley alone in every non-work, waking hour I had, > I'd
> likely been seen as anti-social, depressed, and dangerously
isolated. "Porn" is
> out-of-balance sexuality, a confusion of the merging of physiological > and
> psychic union with the physiological act itself. But happy
couples have "porn"
> sex, live vibrant, enjoyable, active sexual lives. The Kama Sutra
is a ongoing
> best-seller for a reason.
>
> [DMB]
> That's what I mean by meaningless diversions. I can't help but
wonder if people
> are eating fruit-flavored candy instead of actual fruit, eating
starburst fruit
> chews where a real cherry would be so much better for you.
>
> [Arlo]
> Well, again, you're making a prejudiced assumption here without
backing it up.
> Why is playing Warcraft like eating a starburst, but hanging out
with friends
> in the local pub like eating real cherries? You seem to be really
hung-up on
> physical copresence, or else I'm missing any other distinction you've > made.
>
> The bottomline is that whether online, in a tavern, in a library,
on the road,
> or in the kitchen, the Quality of the moment is defined by the value > such
> activity brings to those involved.
>
> [DMB]
> I'd argue that this forum has real nutritional value. Hopefully,
we aren't just
> pretending to discuss the MOQ here. That mere fact that it takes place > in
> cyberspace instead of a physical building and we type rather than
speak does
> not divert anyone from a good philosophical conversation.
>
> [Arlo]
> Is it that its about "philosophy" that gives this forum its
value? What if it
> was a forum about cooking? Actually, I participated for a while
in an online
> forum for hot pepper fanatics where we talked about hot sauces, > peppers,
> cooking, growing, etc. Was that "meaningful"? Would it have had
no meaning if I
> only "pretended" I was a cook and gardener, but found value in talking > to
> others about such things?
>
> Take this, DMB, and lets say I spent 15 hours a week
participating in that hot
> pepper forum. Would that be better, worse, same as if I spent 15
hours a week
> playing Warcraft? Why?
>
> [DMB]
> In fact, the medium works quite well for such a purpose. But virtual > LIVES?
>
> [Arlo]
> The "Arlo" you know here is a virtual "life". How is it not?
>
> [DMB]
> Fantasy worlds where we become warriors that have magical powers?
>
> [Arlo]
> If you spend no time fantasizing, DMB, I'd say that you are the
one with the
> problem.
>
> [DMB]
> Wouldn't a psychologist say that's kinda regressive or even infantile?
>
> [Arlo]
> Actually we have a number of psychologists who we play with at times > (in a
> guild different than ours). Most consider it to be a healthy,
rich experience.
> Of course, you can find psychologists who say that play is
infantile, the same
> way you can find ones who blame sex on rock and roll, or violence on
> videogames.
>
> [DMB]
> I don't know, just don't get it. I'm skeptical, so I'm asking
you. It's easy to
> see how that would be fun, but in what sense is it meaningful or
valuable or
> anything like that?
>
> [Arlo]
> It is no more, but also no less, meaningful that cooking, riding
a motorcycle
> (solo or in a group), playing in a bluegrass band, or reading
history books.
> The meaning is what it brings to those involved.  Or if you'd say
these other
> things should be more meaningful or valuable, then tell me why?
>
>
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