Ron to Andre:
An example of what I'm trying to get accross is that SOM's
idea of "subjective" only operates when one takes objective reality
as FACT.
MoQ does not take objective reality as FACT but an idea about experience.

Andre:
Here is one of my objections Ron: when you say:'...idea about experience'.
You talk about an idea about the quality experience. When we start to do
this all is subjective. But there is nothing subjective (or objective
) about experience. Note that I am not talking about the learnings we take
from this. No. If the experience itself is considered subjective  (an idea)
then the MoQ is done for. As Pirsig has argued; the closer we get to the
experience the closer the subjective (and objective) dissolves, or , for
this matter the subject and object isn't) within the experience there are no
subjects or objects.

Ron:
If you take objective reality as FACT, you are in a SOM system of thought.

Andre:
There is no objective reality, and because there is no objective reality
there is no subjective reality, there cannot be. There can only be Quality
...and the more I feel it and see it around me, the more I am convinced of
its "presence" ...and sometimes I wonder if I am not its slave, as if I am
in its grip out of which I cannot escape.

I do not find this pleasant. It is scary stuff. I experience it almost as a
surrendering to something I do not quite understand, but it is very
powerful.

My  "intellect" has something to say about this but gets defied everytime.
Intellectually, I try to reason but gets overwhelmed with input from all
levels of PoV's. Intellect is not at the top of the hierarchy...only in an
evolutionary sense and a metaphysical sense.

Intellect is what Pirsig has described it as being, but not at the top of
the heap of the four levels. Intellect has, from an evolutionary point of
view, many forms, and has expressed its function as well as its freedom as
it has been allowed  to express itself according to each level's quality
experience i.e within each levels' 'code', or system of morality (of which
there are five, according to the MoQ).

These are the 'battlegrounds', the plaything of the judges, just as Lila was
a judge... .

These codes are the centrepiece of the levels. These levels'  existence
depend upon the outcome of the battle played within this code.

Anyway. I have strayed a bit too far Ron. Am still laterally drifting.

Kind regards
Andre
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