[DM] Virtual physical violence is much better than the real world stuff though.
[Krimel] True but interestingly it produces visceral effects similar to real world stuff. Many times while traveling in the Arcstone zone where there are lots of mountains and bridges snaking like ribbons between tall peaks I have found myself catching my breath if I stray to close to the edge. Go to a local arcade or computer game center and watch the players. Their physical reactions while playing are interesting. --------------------- > DM > I've wondered if the shit real world will > get sorted out once we have discovered > a possible virtual world that puts it to shame. > > i.e. is paradise something we can discover in cyber space? > > --------------------------- > [Krimel] > I already live there and it's still not always a picnic. Lots of monsters, > lots of math, lots of other people and politics and all the usual stuff, > only less tangible. > > If you told a story with no tension, no one would listen. If you made a > world with no conflict no one would want to live in it. > > > moq_discuss mailing list > Listinfo, Unsubscribing etc. > http://lists.moqtalk.org/listinfo.cgi/moq_discuss-moqtalk.org > Archives: > http://lists.moqtalk.org/pipermail/moq_discuss-moqtalk.org/ > http://moq.org.uk/pipermail/moq_discuss_archive/ > moq_discuss mailing list Listinfo, Unsubscribing etc. http://lists.moqtalk.org/listinfo.cgi/moq_discuss-moqtalk.org Archives: http://lists.moqtalk.org/pipermail/moq_discuss-moqtalk.org/ http://moq.org.uk/pipermail/moq_discuss_archive/ moq_discuss mailing list Listinfo, Unsubscribing etc. http://lists.moqtalk.org/listinfo.cgi/moq_discuss-moqtalk.org Archives: http://lists.moqtalk.org/pipermail/moq_discuss-moqtalk.org/ http://moq.org.uk/pipermail/moq_discuss_archive/
