mobile programming if using SDL/SFML.
=============
? Target CPU support in the platform-specific code ? Martin doesn't
even have time to adopt X86_64.


2012/8/4, Martin Schreiber <[email protected]>:
> On Saturday 04 August 2012 10:04:11 Ivanko B wrote:
>> What do you think about my comment that on smartphones and probably on
>> other handhelds too one should use the native widget API?
>> ============
>> Hmm...it means that SFML doesn't suit since OpenGL is a requirement
>> for it. SDL provides entries for OpenGL & DirectX and s/w rendering if
>> these aren't supported by target platform.
>>
> I do not mean the rendering but actually use the native widgets of the
> platform.
>
> Martin
>
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