On Thu, 11 Mar 1999, jam wrote:

> Hi, Maarten:
> 
>  MH> Most games use LD (nnnn),A for all switching. In that case, you only
>  MH> have to look for #32 #00 #xx, where #xx is in a set of page switch
>  MH> addresses (example of such a set: { #50, #70, #90, #A0 } ).
> 
> Hmmm.  #A0?  I think it would be  #B0 :)

Yes, but it would be better to search for both { 40, 60, 80, A0 } and {
50, 70, 90, B0 }.

>  >> Konami games cracked to run using high part of VRAM??? This should be
>  >> very slow!
>  MH>
>  MH> Although Konami does frequent slot switching, not all pages are
>  MH> visited frequently. Most of those cracks run at a reasonable speed,
>  MH> with the exception of Firebird, which slows down a lot at certain
>  MH> points.
> 
> I have a cracked version of Firebird that loads on 128K RAM + 128K Vram and It
> doesn't slow down at any time :)

But Hinotori is a 128kb game. So, why do you need VRAM? BTW, Hinotori is a
MSX2 game, then it should use the entire VRAM.

Greetings from Brazil!

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Marco Antonio Simon Dal Poz        http://www.lsi.usp.br/~mdalpoz
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