On Thu, 11 Mar 1999, jam wrote:
> Hi, Maarten:
>
> MH> Most games use LD (nnnn),A for all switching. In that case, you only
> MH> have to look for #32 #00 #xx, where #xx is in a set of page switch
> MH> addresses (example of such a set: { #50, #70, #90, #A0 } ).
>
> Hmmm. #A0? I think it would be #B0 :)
Yes, but it would be better to search for both { 40, 60, 80, A0 } and {
50, 70, 90, B0 }.
> >> Konami games cracked to run using high part of VRAM??? This should be
> >> very slow!
> MH>
> MH> Although Konami does frequent slot switching, not all pages are
> MH> visited frequently. Most of those cracks run at a reasonable speed,
> MH> with the exception of Firebird, which slows down a lot at certain
> MH> points.
>
> I have a cracked version of Firebird that loads on 128K RAM + 128K Vram and It
> doesn't slow down at any time :)
But Hinotori is a 128kb game. So, why do you need VRAM? BTW, Hinotori is a
MSX2 game, then it should use the entire VRAM.
Greetings from Brazil!
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Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz
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