Dudes, I realy apriciate all the reactions, but does someone hase the
schematics to make a MegaRAM my self? pleassssse?
Thanks!
Later,
Hans [EMAIL PROTECTED]
-----Original Message-----
From: Maarten ter Huurne <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: vrijdag 12 maart 1999 15:57
Subject: Re: MegaRAM (was: cracked 24k ROMs)
>At 06:28 PM 3/11/99 -0300, you wrote:
>
>>> Sound data for MG2 is quite large (about 80K). Although not all songs
are
>>> necessary at the same time, the least that is necessary is the replayer,
>>> the current song and most sound effects. Not cutting sound in the 256K
>>> version must have been close to impossible.
>>
>>Using a 720kb disk, wasn't possible to use more 8kb blocks than the
>>original number?
>
>There is free space on the disk. But what use would that be?
>
>>> By the way, there are copy protections that can be checked by using only
>>> the diskROM. For example, the protection used by Sunrise, which is
>>> actually an adapted version of MicroCabin's protection.
>>
>>My conversion of R-TYPE to run in Megaram + VRAM (MSX2) does use a similar
>>technique. But it's veeeeery slow!
>
>But you only have to check the protection once.
>If you make the game fail at a different moment than the check is made,
>crackers will have great difficulty removing the protection check. Games
>like Gazzel (tower entrance remains shut) and Pumpkin Adventure 3 (asks for
>disk that doesn't exist) use that trick.
>
>Bye,
> Maarten
>
>
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