At 08:34 PM 03/12/99 -0300, you wrote:

>Yes, but it would be better to search for both { 40, 60, 80, A0 } and {
>50, 70, 90, B0 }.

I think the user should specify the set. One game only uses one set,
searching for sets used by other games will only give false hits.

>But Hinotori is a 128kb game. So, why do you need VRAM?

The ROM is 128K and it also needs some RAM (probably 16K) to run.
And ROM pages are 8K in size, mapper pages 16K. This means that sometimes
you need to duplicate ROM pages in the mapper to allow all combinations
used by the game. Example: ROM page 0 and 4 are used together, just as ROM
page 0 and 13. In the mapper you'll need 2 pages (32K) for those three 8K
pages (24K).

>BTW, Hinotori is a
>MSX2 game, then it should use the entire VRAM.

Many MSX2 games use only 64K VRAM. Firebird and King's Valley 2 are examples.

It is possible to make an MSX2 with only 64K VRAM. Such a machine would not
have SCREEN 7 and SCREEN 8, not even a single page, because VRAM timing
requires two RAM ICs connected. Does anyone know if machines with 64K VRAM
were ever actually made?

Bye,
                Maarten



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