Hola Marco Antonio:

 MP> But Nemesis I does frequent block switching, and how did he made this
 MP> conversion? You wouldn't believe, but he reconstructed the entire
 MP> game, joining the routines that were most frequently accessed,
 MP> reducing the block switching rate at a minimum!!!!! But, he spent 8
 MP> months in this work. Of course, no other Konami games were converted
 MP> in Brazil.

Frank Martos, from Spain, made that many times. He adapted many megaROMs for
using diskdrive instead of RAM. And he had to reconstruct most of games, due to
the same trouble: the page-switching.

 MP> Super Laydock, Final Zone, Fantasy Zone, Mirai and Young Sherlock)
 MP> uses direct access to the port based FDC, then, it won't work on
 MP> European MSX. Sorry! Perhaps, in future, if somebody is interested, I
 MP> can make a version for the address bades FDC.

And why don't use DISKROM?



Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... MSX: hacia el 2001

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