[EMAIL PROTECTED] wrote:
> Trackers are perfect for making dance tracks
> (like you said) or game music, which doesn't need
> very high composing quality (in my opinion)
I agree with you. In MSX particular case, I guess
most game developers would trade some music quality
for some more CPU cycles in the game's main loop.
Although trackers are perfect for those, they of
course can be used for something else.
> MML is obscure - especially when it comes to
> timing! MML also gives you the impression you can
> do anything - like playing 64th notes on 240 bpm -
> where in reality you cannot. Timing control is
> much directer in a tracker.
These are very different approaches, of course.
I love that "delay" effect I've seen in some MuSICA
tunes -- it's very simple and doesn't require me
to retrack a given channel. :)
> I don't care about processor time as long as the music
> doesn't stall.
Me neither. Although having some replayer
full of whistles and bells, I'd rather trash
all of it if I could play a full-featured
tune and search within it.
> Therefor, I think it is imposible to make 1 program
> which fulfills evreyones needs.
This is obvious. ^^ Since I'm not a programmer,
I'd pick the best tool FOR ME, as long as it
provides me some feature I need.
> > Could you imagine if we got the editor used by
> > Microcabin? We only can dream of this.
> I be it's some combination of tracker and MML
> like thing. :-)
Me too. ^^ Unfortunately its replayer
sucks a lot of processor time. <:)
> Comparing bad and good programs is always
> a haphazardous game - especially if they're
> doing something completely different.
> (Try comparing Windows 1.0 with TeX :-))
Well, tracking music and sequencing music
both mean "making music with the aid of a
computer", and as an (amateur) musician this
is my core concern. If I had some wonderful
sequencing program like Cakewalk with a
cumbersome mouse-based interface and note
entry only with MIDI (that keyboard inter-
face is garbage) and other easy to use
tracker program like MoonBlaster, I'd hap-
pily trash Cakewalk! I can live without it,
but I can't live without music. This is the
main reason today I compose primarily on
PC -- FT2's interface is almost perfect for
me. I only miss a "Print" and an "Undo"
feature... ^^
> Bullsh*t. I can't achieve a good timing resolution
> with MML. I tried several times in the past, using
> SME3 or FM-BASIC. Never got two tracks running exactly
> in sync. for a longer time than 1/2 a measure.
FM-Basic sync seems particularly bad. Once I
made a list of "magical" tempo settings,
because most of them really messed up the
timing and provided "hiccups" after each
measure.
> Huh? I havent seen MML like thingies in Cubase!
> Making Music in the CUBASE way, would mean: hook up a
> MIDI keyboard to your MSX and *play* the g*dd*mned
> music instead of painfully entering it step by step
> or letter by letter.
This may be painful but at least is more
error-proof. You can correct short sequences
very quickly. <:)
[]s,
----- Parn (ICQ#1693182)
/| | | |\
\| ___ |/ http://parn.cjb.net/
\/ ----- \/ Parn's Music Station
| | Game Music XMs and more!
-- -- Yet another mr. nomono fan!
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