Update on fileformats:
> tilemap file format:
(extension .MAP)
================
> 4 bytes: "RPGm"
> 8 bytes: filename (without ext.) of the patterndata
16 bytes: level name (0-filled)
> 1 byte: width (in tiles), possible values 256 (=0), 128, 64, 32, 16, 8
> 1 byte: heigth (in tiles), possible values - see above
> n bytes: actual data (max. size 16k)
>
> The actual data is -with for example width 128- simply the tiledata of
> (0,0)-(128,0) + (0,1)-(128,1) + (0,2)-(128,2), etcetera...
> patterndata fileformat:
(extension .MAP)
================
> 4 bytes: "RPGp"
32 bytes palettedata (#rb:g format)
n bytes: patterndata
> The patterns and palet are in screen 5-format. That is 256 patterns of
8x8,
> 32 patterns per row, 8 rows. So that means the file is actually a dump of
> the first 64 lines of the screen, the rest is not saved.
~Grauw
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