> Maarten ter Huurne wrote:
> > I really hate it when in RPGs pictures are loaded whenever you talk to
> > someone. First disadvantage is that the music is interrupted, second is
> > that the spinning up of the drive will take time, independent of how
> > little data is loaded.
>
> Well, you can keep the drive spinning beforewards.
> Most Japanese games do this.
>
> > These kind of graphics are cool, and I would like to see them in an
engine,
> > just not for every character.
>
> It could be an option: if you have 256Kbytes, you
> have character portraits; if not, you don't have.

Rather: if you have 256k, it won't load, otherwise it will.

I think nobody wants to miss those graphics just because it won't load for a
fraction of a second then... And mind you: I am not only talking about
'faces', like in PA3... I am also talking about scenes, like in Phantasy
Star IV -SEGA Genesis- or SD-Snatcher (Oh no, they killed grandpa) (it
sounds rather South-Parky here but it's rather sad, actually) (the fact that
Grandpa dies, I mean, South Park is cool).


> > > IF you choose to let the enemies be visible.
> > Personally, I think that invisible enemies are not a good idea. I didn't
> > really like that in DS6. And even in DS6, enemies can become visible,
> > either after you flee from them or after using an item. Also, the
enemies
> > in caves and villages were always visible.
>
> Well, could it be a designer's option? I personally
> don't like RPGs with visible enemies. I think characters
> shouldn't be able to normally avoid battles, unless there's
> some item which allows them to do it.

You are right.


~Grauw


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