> If you look at performance, there is a big difference between scrolling
and
> non-scrolling. Scrolling must be fluent, or it will hurt the game. To make
> optimal use of both the VDP and the Z80, parallellism is needed: you
> shouldn't do all the VDP commands first and then all the CPU work, because
> the CPU will be waiting for the VDP and the VDP will be idle when the CPU
> is working. Parallellism is always tricky to program, although it is very
> cool once it works.
Well it doesn't matter anymore. I have already finished my smooth scrolling
engine (without border cloaking btw). I will put it online asap. Source on
request. Remember: it's still only the scrolling (and a walking character in
the middle of the screen)!!!
I will now start working on the characters, then on the unpassable and
see-through characters, then on the menu, then on the conversations, then on
the... Hmmm... Or maybe the other way around. Anyways, I'll start working on
the RPG functions now. The tilemap isn't implemented yet, so it's still open
for discussion. However it will probably be much alike I indicated in
previous messages. Unless you convince me to do it differently ofcourse.
~Grauw
--
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email me: [EMAIL PROTECTED] or ICQ: 10196372
visit my homepage at http://grauw.blehq.org/
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