Hmm, I am no programmer (I can only program in Basic), but I would like to
share my opinions and ideas with you.

Birdseye view, from what I know, it's that slight tilted view, like Metal
Gear or SD-Snatcher. You see things from above, but not straight from
above..something like "diagonally". If you see thing straight from above,
it's called "Overhead View", like..Zanac, or Pay-Load or Triple Commando
(Anyone knows that one?), or Alien Breed for Amiga and PC.

Invisible enemies in a RPG game, are IMHO, crap. I can't play a RPG game
with invisble enemies for more than 5 minutes without getting mad and just
turn off the computer. So, I guess you should stay with visible enemies.

SD Snatcher has crap scrolling, as most MSX games I can remember with
multi-directional scrolling. I can now only remember of  2  games who did
nice "multi-directional" scroll in MSX...one is Rally-X (Although I am no
programmer, I know the scroll here is nice because there's only 2 colors in
the background, and only one color really scrolls), and Firehawk:Thexder 2
(An action game, BTW). So Grauwl, I hope your scrolling routine is really
very good

Character's images in the Status menu is good, as it wouldn't acess the disk
to show it. Let images appear within a conversation is only worth if there's
no disk acess at all (Like someone else said, it stops the flow of the
game). But, as I always say, give the player (or the developer, in the
case), the option to choose!

A separate Battle-Mode is like in Final Fantasy,  and a Battle in playing
field is like in Chronno Trigger? Then for me, itd doesn't make too much
difference, in the gameplay side, although I agree you can do a lot more
stuff in separate mode, and some effects really look better on a black
background

I was curious...what I will have to do to add music to my game? I mean, what
program I will have to use?

And this engine will be public domain? If it will be, then the games made
with it are also going to be PD?

I am very excited about this project (Although I am very quiet about it, but
that's just because I know nothing about programming).  Keep up the good
work!

Shatterhand


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