> > Isn't it so that, by making the PA3-engine PD, you run the risk of many
> > people creating the same genre of games? I.e., the GameBuilder-effect?
> > Realms of Adventure is already the third game Peter created himself by
> using
> > the PA3-engine (although he made some changes to it to create the
> > sequels)... I think you might run the risk of losing the players'
> interest.
>
> If you think I picked the engine from PA3 and simply added some changes to
> enable sequels, you really insult me. I've worked half a year on the
engine
> to change it into the RoA engine. I practically re-programmed the entire
> engine. Especially the battle system. Not only the animation routines, but
> the fact that each enemy has unique attack abilities with its own text
files
> and responses, not to mention the the shops, the animations in the back
and
> foreground, the snapshots of the characters and, most important, the
> non-linear plot!
Oh no, I was not talking about the RoA engine here!!! No way, it's
magnificent!!!
I was rather talking about the LW engine, which was pretty much the same
except for the animations (which can, by the way, be improved. You see, when
I go to the next screen without the 'blink', I can see a black 'flash' at
the location of the animation before it starts. I don't know if it's still
like that in RoA. I didn't notice it yet).
> Bsides, like saud before in this discussion, you can make 100 RPGs with
the
> same engine and each of them can be original and fun.
Of course.
~Grauw
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visit my homepage at http://grauw.blehq.org/
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