> Invisible enemies in a RPG game, are IMHO, crap. I can't play a RPG game
> with invisble enemies for more than 5 minutes without getting mad and just
> turn off the computer. So, I guess you should stay with visible enemies.
You didn't like Dragon Slayer IV???
> SD Snatcher has crap scrolling, as most MSX games I can remember with
> multi-directional scrolling. I can now only remember of 2 games who did
> nice "multi-directional" scroll in MSX...one is Rally-X (Although I am no
> programmer, I know the scroll here is nice because there's only 2 colors
in
> the background, and only one color really scrolls), and Firehawk:Thexder 2
> (An action game, BTW). So Grauwl, I hope your scrolling routine is really
> very good
Well, you see, as far as I can see it now there is the following choice:
- smooth scrolling, invisible enemies
- 8pix scroll, visible enemies (smooth on v9958 or v9990 btw).
But ofcourse it's in that case a good idea to let the RPG designer make the
choice. And I'll see how many characters I can put on the screen at the same
time in my smooth engine... Maybe then 'the choice' even isn't nessecary.
> Character's images in the Status menu is good, as it wouldn't acess the
disk
> to show it. Let images appear within a conversation is only worth if
there's
> no disk acess at all (Like someone else said, it stops the flow of the
> game). But, as I always say, give the player (or the developer, in the
> case), the option to choose!
Ofcourse that's possible. But loading a small compressed image doesn't
nessecarily have to take up too much space, and therefor doesn't load too
long (XAK etc. is a bad example of in-game graphics by the way). And from
harddisk you won't notice the loading at all, you can even leave the music
turned on.
> A separate Battle-Mode is like in Final Fantasy, and a Battle in playing
> field is like in Chronno Trigger? Then for me, itd doesn't make too much
> difference, in the gameplay side, although I agree you can do a lot more
> stuff in separate mode, and some effects really look better on a black
> background
That's what I meant, yes.
> I was curious...what I will have to do to add music to my game? I mean,
what
> program I will have to use?
Well, I fear my smooth engine isn't fast enough to MBWAVE (shit...). I
myself prefer SCC Blaffer in combination with RedBook CD-Audio (in other
words: a CD version).
> And this engine will be public domain? If it will be, then the games made
> with it are also going to be PD?
Yes. No.
> I am very excited about this project (Although I am very quiet about it,
but
> that's just because I know nothing about programming). Keep up the good
> work!
Top!
~Grauw
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