Maarten ter Huurne solt� algo as� como:

> In my opinion, translating with a hex editor is OK for intro demos or
> action games. But in a game where text really matters, it will hurt the
> game too much. You will have to recalculate pointers. And that is not
> something you want to do by hand: too much work and too error-prone. So
> you'll need to make a simple compiler.

I agree ..... I'm actually working on Randar 3 translation and I found
that making a compiler to re-allocate text is the best way .... I also
re-made some graphics so I had to make a graphic compressor as well ....

I think that HEX edition is not a good way to work on RPG translations ...


> The compiler approach isn't as hard as it may sound. Sure, you'll need
> some basic knowledge about compilers, but it's a simple compiler. And once

Well .... I don't know any word about compilers but making the compiler
for Randar 3 was very easy for me :)   I used a PC and made the compiler
in QuickBasic.




Un saludo,


Jose Angel Morente ([EMAIL PROTECTED])
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