Announcement: That if you haven't been to the Exhibition, The Accidental 
Artist, at Second Life, do so now! For once the materials have been pushed to 
the limit; what you see, experience, could not exist otherwise, i.e. in the 
physical world; these objects are untoward, wayward, and amazing; this is the 
result of complex building upon simple borrowed scripts and real- world 
hypnagogic imagery.

For me this is the culmination of video, image, sound, performance, having 
brought into the world something that remains incoherently out of it.

Again, here are instructions:

"This exhibit is being presented in the networked environment Second Life on 
the Odyssey simulator. To view this work you must have a Second Life account 
and avatar, which is free of charge and takes about 30 minutes to set up and 
learn the basic functionality. To set up an account, go here: 
http://secondlife.com/

Once you are logged into Second Life, click this link 
http://slurl.com/secondlife/Odyssey/48/12/22 in your web browser. and the 
Second Life client will teleport your avatar to the location of the exhibit. 
Use the arrow keys on your keyboard to navigate your avatar through the exhibit 
and be sure to press play on both the audio and video buttons located on the 
lower right of your Second Life client." (Sugar Seville)

There are many ways to see the exhibition: Turn sound on and off, turn video on 
and off, open up parameters and set the rendering to different positions (glow 
for example appears only in some of them), don't worry about frame-rate, you 
can always go back to low resolution high speed for that. Walk or fly through 
the space to the extent you can. Enter into the emission areas. Separate the 
camera from the avatar (view camera controls) and head beneath the floor into 
the continuation of the show in the ocean shoals.

This is Ken Kesey meets Jacques Lacan; Valeska Gert meets Anita Berber; Walter 
Benjamin meets Salvador Dali; Kristeva meets Delaney; Ballard meets 
Chasseguet-Smirgel; Lingis meets Buddha; Flower Ornament Sutra meets Yamataka; 
Nikuko meets Julu; interior meets exterior; 4 meets 3; this is always already 
future anterior; defuge raised to incandescence; vision to touch; touch to 
vision.

If you have difficulty, write me and I'll try and answer. Second Life is easy 
to install; it reads your hardware and configures automatically in relation to 
it.

Next week: Performances on Wednesday, Sandy Baldwin and myself

Enjoy!


Now: The Different Roof


Julu Twine dances around while God's busy redoing the roof.
They they take a look at prim depth.
Julu's happy that the thing spews different.
God redoes the outdoor prim with glow and texture of breasts.
Julu thinks the whole thing is over-ripe.
God thinks it's fecund.
Julu thinks God's fecund.
There's no end to it.


The ringing
http://www.alansondheim.org/ringing1.jpg
http://www.alansondheim.org/ringing2.jpg
http://www.alansondheim.org/ringing3.jpg
http://www.alansondheim.org/ringing4.jpg
http://www.alansondheim.org/ringing5.jpg

http://www.alansondheim.org/depth01.jpg
http://www.alansondheim.org/depth02.jpg
http://www.alansondheim.org/depth03.jpg
http://www.alansondheim.org/depth04.jpg
http://www.alansondheim.org/depth05.jpg
http://www.alansondheim.org/depth06.jpg
http://www.alansondheim.org/depth07.jpg
http://www.alansondheim.org/depth08.jpg
http://www.alansondheim.org/depth09.jpg
http://www.alansondheim.org/depth10.jpg
http://www.alansondheim.org/depth11.jpg

There's no end to the ringing.

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