On Wed, Jul 9, 2008 at 7:48 PM, Rob Myers <[EMAIL PROTECTED]> wrote: > One of the things that struck me is Second Life lacks the feeling that > VRML gave you and that using game engines (like Igloo do) gives you > that the environment you are in is a complete world or universe . This > can be very important for framing the experience of art. Second Life > is obviously meant to be a single-world social setting, and I found > the knowledge that I could drift out of the gallery and into a mall > framed the experience differently from the way that knowledge that I > could drift out into the infinite blackness outside the world would > have. I think that OpenSim-based art projects will restore this.
Hi Rob, Alan, All, Agreed totally about this Rob. Have u had a play with: http://opensimulator.org/wiki/Main_Page ? I'm currently immersed in _Lively_ [machinima-ing + adding 2 the Linden Labs and World of Warcraft rooms there] + I believe it has great potential. As it's part of Google Labs, the official line is that it is only 20% complete; with the ability to embed rooms + content + the fact that it's browser based make it much more accessible [besides only catering 4 windows users atm, that is;0)]. + Grats Alan! Chunks, Mez -- twitterist-in-residence @mediascot-- : http://augmentology.com : http://knott404.blogspot.com : http://netwurker.livejournal.com
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