On Wed, Jul 9, 2008 at 7:48 PM, Rob Myers <[EMAIL PROTECTED]> wrote:

> One of the things that struck me is Second Life lacks the feeling that
> VRML gave you and that using game engines (like Igloo do) gives you
> that the environment you are in is a complete world or universe . This
> can be very important for framing the experience of art. Second Life
> is obviously meant to be a single-world social setting, and I found
> the knowledge that I could drift out of the gallery and into a mall
> framed the experience differently from the way that knowledge that I
> could drift out into the infinite blackness outside the world would
> have. I think that OpenSim-based art projects will restore this.


Hi Rob, Alan, All,

Agreed totally about this Rob.  Have u had a play with:
http://opensimulator.org/wiki/Main_Page ?

I'm currently immersed in _Lively_ [machinima-ing + adding 2 the Linden Labs
and World of Warcraft rooms there] + I believe it has great potential. As
it's part of Google Labs, the official line is that it is only 20% complete;
with the ability to embed rooms + content + the fact that it's browser based
make it much more accessible [besides only catering 4 windows users atm,
that is;0)].

+ Grats Alan!

Chunks,
Mez


-- twitterist-in-residence @mediascot--
: http://augmentology.com
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