Hi Rob, I usually hate SL, but your recommendation has convinced me that I should pay ' The Accidental Artist' a visit...
marc > On Wed, Jul 9, 2008 at 10:22 AM, Alan Sondheim <[EMAIL PROTECTED]> wrote: >> Announcement: That if you haven't been to the Exhibition, The Accidental >> Artist, at Second Life, do so now! For once the materials have been pushed to >> the limit; what you see, experience, could not exist otherwise, i.e. in the >> physical world; these objects are untoward, wayward, and amazing; this is the >> result of complex building upon simple borrowed scripts and real- world >> hypnagogic imagery. > > I visited this. It was amazing. It's the best virtual environment I've > seen since Tracey Matthieson's VRML work in the late 90s (I'm biased > there though ;-) ). > > If you aren't a member of Second Life, it's worth getting a free > membership to see this. > > One of the things that struck me is Second Life lacks the feeling that > VRML gave you and that using game engines (like Igloo do) gives you > that the environment you are in is a complete world or universe . This > can be very important for framing the experience of art. Second Life > is obviously meant to be a single-world social setting, and I found > the knowledge that I could drift out of the gallery and into a mall > framed the experience differently from the way that knowledge that I > could drift out into the infinite blackness outside the world would > have. I think that OpenSim-based art projects will restore this. > > - Rob. > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
