Hi Rob,

I usually hate SL, but your recommendation has convinced me that I 
should pay ' The Accidental Artist' a visit...

marc

 > On Wed, Jul 9, 2008 at 10:22 AM, Alan Sondheim <[EMAIL PROTECTED]> 
wrote:
 >> Announcement: That if you haven't been to the Exhibition, The Accidental
 >> Artist, at Second Life, do so now! For once the materials have been 
pushed to
 >> the limit; what you see, experience, could not exist otherwise, i.e. 
in the
 >> physical world; these objects are untoward, wayward, and amazing; 
this is the
 >> result of complex building upon simple borrowed scripts and real- world
 >> hypnagogic imagery.
 >
 > I visited this. It was amazing. It's the best virtual environment I've
 > seen since Tracey Matthieson's VRML work in the late 90s (I'm biased
 > there though ;-) ).
 >
 > If you aren't a member of Second Life, it's worth getting a free
 > membership to see this.
 >
 > One of the things that struck me is Second Life lacks the feeling that
 > VRML gave you and that using game engines (like Igloo do) gives you
 > that the environment you are in is a complete world or universe . This
 > can be very important for framing the experience of art. Second Life
 > is obviously meant to be a single-world social setting, and I found
 > the knowledge that I could drift out of the gallery and into a mall
 > framed the experience differently from the way that knowledge that I
 > could drift out into the infinite blackness outside the world would
 > have. I think that OpenSim-based art projects will restore this.
 >
 > - Rob.
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 >

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