no, just coffeee+boredom+determination :) here's some code and icons. displays them randomly in a window. of course if you ain't got linux you can't see this.
(but if you know how to extract the archive in windows/mac/whatever) (then you can see the icons - they're PNG format files.) http://www.jwm-art.net/art/archive/xg-test.tar.bz2 requires SDL *development* pkgs (minimul *SDL_image*) installed. may not build/may not run. feel free to use icons for anything else or to contribute better/alternate icons. cheers, james. On 26/2/2009, "patrick simons" <[email protected]> wrote: >you're speeding aren't you? > >On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net <[email protected]>wrote: > >> this is the news from jwm-art.net @ 26.02.2009 >> >> (xorcurses|anagram)^SDL >> ======================= >> >> >> the news is so depressing, more job losses, more banking/political >> fuck-ups, and two ********s punching+killing over a queue-jumping >> argument at checkout... >> >> and still no income for me, so i code and i code and i code and buy cakes >> from the bakery and burgers from burger-van on sea-front riding on bike. >> bike riding = diesel last longer. >> >> XorGramana is GOING to be an anagram-like game using the game play of Xor >> (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals) >> for this and am working on pixel based visuals using the Simple >> DirectMedia Layer (SDL) library - again for the first time. >> >> the basic idea is that each level, map, will have letters scattered >> around it and the player has to arrange the letters to form either: >> a single word >> a few words >> a sentance >> or more? >> >> some letters will behave like the objects in Xor/XorCurses, while some >> objects from the original game, such as the players, force-fields, >> teleports, and map-pickups, will remain as what they are: >> non-alphabetical. >> >> some letters will behave like the objects in xor: >> fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely >> push-able, one unit at a time in any (l/r/u/d) direction. and a very >> small sub-section of letters will transform into other letters when >> pushed (ie b<>d, p<>q, b<>p, d<>q) depending on the direction they're >> pushed. >> >> i don't know if this idea will turn out as a playable game, i've made >> PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into >> XorCurses code at the same time as translating XorCurses into XorGramana >> - at the same time as learning how to use the SDL API. >> >> opencall >> ======== >> >> please mail suggestions for anagrams made of words/wordpairs/bunches of >> words/short sentances to thelist or [email protected] for inclusion as >> levels. if you're feeling clever then: >> >> maps can be any dimension. >> v will behave like fish >> k will behave like chickens >> x will behave like v-bombs >> o will behave like h-bombs >> a will rise (opposite to fish) >> r will run-right (opposite to chickens) >> >> hmmm maybe w will behave like chickens, s like fish, n opposite fish, e, >> opposite chicks. yes yes yes. >> >> map chars: >> >> players: 0 1 >> wall: # >> force-fields: - | >> teleport: + (count>=0&&<=2) >> map: ? (count==4) >> letters: a b c d e f g h i j k l m n o p q r s t u v w x y z >> >> unlike Xor[Curses] unsupported objects will be supported: ie you can >> design map to have fish to fall straight-away, or chickens to run-left >> before you even more. apparently. >> >> which letter like dolls ?? which letter like dolls? H? D? >> >> i don't know if this will work, it may be an crap idea. it may be an >> idea which will make an awful game too complicated to play, but hello >> hello i'm gonna code it anyway. >> >> that was the news from jwm-art.net @ 26.02.2009 >> >> _______________________________________________ >> NetBehaviour mailing list >> [email protected] >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour >> > > _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
