no, just coffeee+boredom+determination :)

here's some code and icons. displays them randomly in a window.
of course if you ain't got linux you can't see this.

(but if you know how to extract the archive in windows/mac/whatever)
(then you can see the icons - they're PNG format files.)

http://www.jwm-art.net/art/archive/xg-test.tar.bz2

requires SDL *development* pkgs (minimul *SDL_image*) installed.
may not build/may not run.

feel free to use icons for anything else or to contribute
better/alternate icons.

cheers,
james.

On 26/2/2009, "patrick simons" <[email protected]> wrote:

>you're speeding aren't you?
>
>On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net <[email protected]>wrote:
>
>> this is the news from jwm-art.net @ 26.02.2009
>>
>> (xorcurses|anagram)^SDL
>> =======================
>>
>>
>> the news is so depressing, more job losses, more banking/political
>> fuck-ups, and two ********s punching+killing over a queue-jumping
>> argument at checkout...
>>
>> and still no income for me, so i code and i code and i code and buy cakes
>> from the bakery and burgers from burger-van on sea-front riding on bike.
>> bike riding = diesel last longer.
>>
>> XorGramana is GOING to be an anagram-like game using the game play of Xor
>> (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals)
>> for this and am working on pixel based visuals using the Simple
>> DirectMedia Layer (SDL) library - again for the first time.
>>
>> the basic idea is that each level, map, will have letters scattered
>> around it and the player has to arrange the letters to form either:
>>  a single word
>>  a few words
>>  a sentance
>>  or more?
>>
>> some letters will behave like the objects in Xor/XorCurses, while some
>> objects from the original game, such as the players, force-fields,
>> teleports, and map-pickups, will remain as what they are:
>> non-alphabetical.
>>
>> some letters will behave like the objects in xor:
>> fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely
>> push-able, one unit at a time in any (l/r/u/d) direction. and a very
>> small sub-section of letters will transform into other letters when
>> pushed (ie b<>d, p<>q, b<>p, d<>q) depending on the direction they're
>> pushed.
>>
>> i don't know if this idea will turn out as a playable game, i've made
>> PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into
>> XorCurses code at the same time as translating XorCurses into XorGramana
>> - at the same time as learning how to use the SDL API.
>>
>> opencall
>> ========
>>
>> please mail suggestions for anagrams made of words/wordpairs/bunches of
>> words/short sentances to thelist or [email protected] for inclusion as
>> levels. if you're feeling clever then:
>>
>> maps can be any dimension.
>> v will behave like fish
>> k will behave like chickens
>> x will behave like v-bombs
>> o will behave like h-bombs
>> a will rise (opposite to fish)
>> r will run-right (opposite to chickens)
>>
>> hmmm maybe w will behave like chickens, s like fish, n opposite fish, e,
>> opposite chicks. yes yes yes.
>>
>> map chars:
>>
>> players: 0 1
>> wall: #
>> force-fields: - |
>> teleport: + (count>=0&&<=2)
>> map: ? (count==4)
>> letters: a b c d e f g h i j k l m n o p q r s t u v w x y z
>>
>> unlike Xor[Curses] unsupported objects will be supported: ie you can
>> design map to have fish to fall straight-away, or chickens to run-left
>> before you even more. apparently.
>>
>> which letter like dolls ?? which letter like dolls? H? D?
>>
>> i don't know if this will work, it may be an crap idea. it may be an
>> idea which will make an awful game too complicated to play, but hello
>> hello i'm gonna code it anyway.
>>
>> that was the news from jwm-art.net @ 26.02.2009
>>
>> _______________________________________________
>> NetBehaviour mailing list
>> [email protected]
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>>
>
>

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