Yeah, there's some I could use. I'd like to have anagrams of
things like this in the game... i want there to be something
poetic/random/wierd/un-mainstream about it. but not so much
as to be shoving a message down players throats.
i wonder now if patrick was suggesting an anagram:
"you're speeding aren't you?"?
maybe if he designs the " ' ? icons i could do that ;-)
xcf format pls, 256x256 original, scaled to 64x64 png.
chars,
jwm
On 26/2/2009, "{ brad brace }" <[email protected]> wrote:
>
>james, I have little idea what you're up to... but possibly
>these (titles/word-pairs) may be of assistance:
>
>http://bbrace.net/R/Rabbit-Raffle.html ...
>
>/:b
>
>
>> On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net
>> <[email protected]>wrote:
>>
>> > this is the news from jwm-art.net @ 26.02.2009
>> >
>> > (xorcurses|anagram)^SDL =======================
>> >
>> >
>> > the news is so depressing, more job losses, more
>> > banking/political fuck-ups, and two ********s
>> > punching+killing over a queue-jumping argument at
>> > checkout...
>> >
>> > and still no income for me, so i code and i code and i
>> > code and buy cakes from the bakery and burgers from
>> > burger-van on sea-front riding on bike. bike riding =
>> > diesel last longer.
>> >
>> > XorGramana is GOING to be an anagram-like game using the
>> > game play of Xor (see XorCurses). I've abandonded using
>> > ncurses (ie ASCII based visuals) for this and am working
>> > on pixel based visuals using the Simple DirectMedia
>> > Layer (SDL) library - again for the first time.
>> >
>> > the basic idea is that each level, map, will have
>> > letters scattered around it and the player has to
>> > arrange the letters to form either:
>> > a single word
>> > a few words
>> > a sentance
>> > or more?
>> >
>> > some letters will behave like the objects in
>> > Xor/XorCurses, while some objects from the original
>> > game, such as the players, force-fields, teleports, and
>> > map-pickups, will remain as what they are:
>> > non-alphabetical.
>> >
>> > some letters will behave like the objects in xor:
>> > fish,chickens,h-bombs,v-bombs,dolls. other letters will
>> > be freely push-able, one unit at a time in any (l/r/u/d)
>> > direction. and a very small sub-section of letters will
>> > transform into other letters when pushed (ie b<>d, p<>q,
>> > b<>p, d<>q) depending on the direction they're pushed.
>> >
>> > i don't know if this idea will turn out as a playable
>> > game, i've made PNG icons 64x64(rgb) for a-z, and other
>> > objs. trying to shift SDL into XorCurses code at the
>> > same time as translating XorCurses into XorGramana - at
>> > the same time as learning how to use the SDL API.
>> >
>> > opencall ========
>> >
>> > please mail suggestions for anagrams made of
>> > words/wordpairs/bunches of words/short sentances to
>> > thelist or [email protected] for inclusion as levels. if
>> > you're feeling clever then:
>> >
>> > maps can be any dimension. v will behave like fish k
>> > will behave like chickens x will behave like v-bombs o
>> > will behave like h-bombs a will rise (opposite to fish)
>> > r will run-right (opposite to chickens)
>> >
>> > hmmm maybe w will behave like chickens, s like fish, n
>> > opposite fish, e, opposite chicks. yes yes yes.
>> >
>> > map chars:
>> >
>> > players: 0 1 wall: # force-fields: - | teleport: +
>> > (count>=0&&<=2) map: ? (count==4) letters: a b c d e f g
>> > h i j k l m n o p q r s t u v w x y z
>> >
>> > unlike Xor[Curses] unsupported objects will be
>> > supported: ie you can design map to have fish to fall
>> > straight-away, or chickens to run-left before you even
>> > more. apparently.
>> >
>> > which letter like dolls ?? which letter like dolls? H?
>> > D?
>> >
>> > i don't know if this will work, it may be an crap idea.
>> > it may be an idea which will make an awful game too
>> > complicated to play, but hello hello i'm gonna code it
>> > anyway.
>> >
>> > that was the news from jwm-art.net @ 26.02.2009
>_______________________________________________
>NetBehaviour mailing list
>[email protected]
>http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
_______________________________________________
NetBehaviour mailing list
[email protected]
http://www.netbehaviour.org/mailman/listinfo/netbehaviour