"yu sing out pore needy ear" On Thu, Feb 26, 2009 at 4:34 PM, patrick simons < [email protected]> wrote:
> I wasnt.....but now you raised the idea... > hmmmmm.... > > > On Thu, Feb 26, 2009 at 5:07 PM, james of jwm-art net > <[email protected]>wrote: > >> Yeah, there's some I could use. I'd like to have anagrams of >> things like this in the game... i want there to be something >> poetic/random/wierd/un-mainstream about it. but not so much >> as to be shoving a message down players throats. >> >> i wonder now if patrick was suggesting an anagram: >> "you're speeding aren't you?"? >> >> maybe if he designs the " ' ? icons i could do that ;-) >> xcf format pls, 256x256 original, scaled to 64x64 png. >> >> chars, >> jwm >> >> On 26/2/2009, "{ brad brace }" <[email protected]> wrote: >> >> > >> >james, I have little idea what you're up to... but possibly >> >these (titles/word-pairs) may be of assistance: >> > >> >http://bbrace.net/R/Rabbit-Raffle.html ... >> > >> >/:b >> > >> > >> >> On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net >> >> <[email protected]>wrote: >> >> >> >> > this is the news from jwm-art.net @ 26.02.2009 >> >> > >> >> > (xorcurses|anagram)^SDL ======================= >> >> > >> >> > >> >> > the news is so depressing, more job losses, more >> >> > banking/political fuck-ups, and two ********s >> >> > punching+killing over a queue-jumping argument at >> >> > checkout... >> >> > >> >> > and still no income for me, so i code and i code and i >> >> > code and buy cakes from the bakery and burgers from >> >> > burger-van on sea-front riding on bike. bike riding = >> >> > diesel last longer. >> >> > >> >> > XorGramana is GOING to be an anagram-like game using the >> >> > game play of Xor (see XorCurses). I've abandonded using >> >> > ncurses (ie ASCII based visuals) for this and am working >> >> > on pixel based visuals using the Simple DirectMedia >> >> > Layer (SDL) library - again for the first time. >> >> > >> >> > the basic idea is that each level, map, will have >> >> > letters scattered around it and the player has to >> >> > arrange the letters to form either: >> >> > a single word >> >> > a few words >> >> > a sentance >> >> > or more? >> >> > >> >> > some letters will behave like the objects in >> >> > Xor/XorCurses, while some objects from the original >> >> > game, such as the players, force-fields, teleports, and >> >> > map-pickups, will remain as what they are: >> >> > non-alphabetical. >> >> > >> >> > some letters will behave like the objects in xor: >> >> > fish,chickens,h-bombs,v-bombs,dolls. other letters will >> >> > be freely push-able, one unit at a time in any (l/r/u/d) >> >> > direction. and a very small sub-section of letters will >> >> > transform into other letters when pushed (ie b<>d, p<>q, >> >> > b<>p, d<>q) depending on the direction they're pushed. >> >> > >> >> > i don't know if this idea will turn out as a playable >> >> > game, i've made PNG icons 64x64(rgb) for a-z, and other >> >> > objs. trying to shift SDL into XorCurses code at the >> >> > same time as translating XorCurses into XorGramana - at >> >> > the same time as learning how to use the SDL API. >> >> > >> >> > opencall ======== >> >> > >> >> > please mail suggestions for anagrams made of >> >> > words/wordpairs/bunches of words/short sentances to >> >> > thelist or [email protected] for inclusion as levels. if >> >> > you're feeling clever then: >> >> > >> >> > maps can be any dimension. v will behave like fish k >> >> > will behave like chickens x will behave like v-bombs o >> >> > will behave like h-bombs a will rise (opposite to fish) >> >> > r will run-right (opposite to chickens) >> >> > >> >> > hmmm maybe w will behave like chickens, s like fish, n >> >> > opposite fish, e, opposite chicks. yes yes yes. >> >> > >> >> > map chars: >> >> > >> >> > players: 0 1 wall: # force-fields: - | teleport: + >> >> > (count>=0&&<=2) map: ? (count==4) letters: a b c d e f g >> >> > h i j k l m n o p q r s t u v w x y z >> >> > >> >> > unlike Xor[Curses] unsupported objects will be >> >> > supported: ie you can design map to have fish to fall >> >> > straight-away, or chickens to run-left before you even >> >> > more. apparently. >> >> > >> >> > which letter like dolls ?? which letter like dolls? H? >> >> > D? >> >> > >> >> > i don't know if this will work, it may be an crap idea. >> >> > it may be an idea which will make an awful game too >> >> > complicated to play, but hello hello i'm gonna code it >> >> > anyway. >> >> > >> >> > that was the news from jwm-art.net @ 26.02.2009 >> >_______________________________________________ >> >NetBehaviour mailing list >> >[email protected] >> >http://www.netbehaviour.org/mailman/listinfo/netbehaviour >> > >> >> _______________________________________________ >> NetBehaviour mailing list >> [email protected] >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour >> > >
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