"yu sing out pore needy ear"

On Thu, Feb 26, 2009 at 4:34 PM, patrick simons <
[email protected]> wrote:

> I wasnt.....but now you raised the idea...
> hmmmmm....
>
>
> On Thu, Feb 26, 2009 at 5:07 PM, james of jwm-art net 
> <[email protected]>wrote:
>
>> Yeah, there's some I could use. I'd like to have anagrams of
>> things like this in the game... i want there to be something
>> poetic/random/wierd/un-mainstream about it. but not so much
>> as to be shoving a message down players throats.
>>
>> i wonder now if patrick was suggesting an anagram:
>> "you're speeding aren't you?"?
>>
>> maybe if he designs the " ' ? icons i could do that ;-)
>> xcf format pls, 256x256 original, scaled to 64x64 png.
>>
>> chars,
>> jwm
>>
>> On 26/2/2009, "{ brad brace }" <[email protected]> wrote:
>>
>> >
>> >james, I have little idea what you're up to... but possibly
>> >these (titles/word-pairs) may be of assistance:
>> >
>> >http://bbrace.net/R/Rabbit-Raffle.html ...
>> >
>> >/:b
>> >
>> >
>> >> On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net
>> >> <[email protected]>wrote:
>> >>
>> >> > this is the news from jwm-art.net @ 26.02.2009
>> >> >
>> >> > (xorcurses|anagram)^SDL =======================
>> >> >
>> >> >
>> >> > the news is so depressing, more job losses, more
>> >> > banking/political fuck-ups, and two ********s
>> >> > punching+killing over a queue-jumping argument at
>> >> > checkout...
>> >> >
>> >> > and still no income for me, so i code and i code and i
>> >> > code and buy cakes from the bakery and burgers from
>> >> > burger-van on sea-front riding on bike. bike riding =
>> >> > diesel last longer.
>> >> >
>> >> > XorGramana is GOING to be an anagram-like game using the
>> >> > game play of Xor (see XorCurses). I've abandonded using
>> >> > ncurses (ie ASCII based visuals) for this and am working
>> >> > on pixel based visuals using the Simple DirectMedia
>> >> > Layer (SDL) library - again for the first time.
>> >> >
>> >> > the basic idea is that each level, map, will have
>> >> > letters scattered around it and the player has to
>> >> > arrange the letters to form either:
>> >> >  a single word
>> >> >  a few words
>> >> >  a sentance
>> >> >  or more?
>> >> >
>> >> > some letters will behave like the objects in
>> >> > Xor/XorCurses, while some objects from the original
>> >> > game, such as the players, force-fields, teleports, and
>> >> > map-pickups, will remain as what they are:
>> >> > non-alphabetical.
>> >> >
>> >> > some letters will behave like the objects in xor:
>> >> > fish,chickens,h-bombs,v-bombs,dolls. other letters will
>> >> > be freely push-able, one unit at a time in any (l/r/u/d)
>> >> > direction. and a very small sub-section of letters will
>> >> > transform into other letters when pushed (ie b<>d, p<>q,
>> >> > b<>p, d<>q) depending on the direction they're pushed.
>> >> >
>> >> > i don't know if this idea will turn out as a playable
>> >> > game, i've made PNG icons 64x64(rgb) for a-z, and other
>> >> > objs. trying to shift SDL into XorCurses code at the
>> >> > same time as translating XorCurses into XorGramana - at
>> >> > the same time as learning how to use the SDL API.
>> >> >
>> >> > opencall ========
>> >> >
>> >> > please mail suggestions for anagrams made of
>> >> > words/wordpairs/bunches of words/short sentances to
>> >> > thelist or [email protected] for inclusion as levels. if
>> >> > you're feeling clever then:
>> >> >
>> >> > maps can be any dimension. v will behave like fish k
>> >> > will behave like chickens x will behave like v-bombs o
>> >> > will behave like h-bombs a will rise (opposite to fish)
>> >> > r will run-right (opposite to chickens)
>> >> >
>> >> > hmmm maybe w will behave like chickens, s like fish, n
>> >> > opposite fish, e, opposite chicks. yes yes yes.
>> >> >
>> >> > map chars:
>> >> >
>> >> > players: 0 1 wall: # force-fields: - | teleport: +
>> >> > (count>=0&&<=2) map: ? (count==4) letters: a b c d e f g
>> >> > h i j k l m n o p q r s t u v w x y z
>> >> >
>> >> > unlike Xor[Curses] unsupported objects will be
>> >> > supported: ie you can design map to have fish to fall
>> >> > straight-away, or chickens to run-left before you even
>> >> > more. apparently.
>> >> >
>> >> > which letter like dolls ?? which letter like dolls? H?
>> >> > D?
>> >> >
>> >> > i don't know if this will work, it may be an crap idea.
>> >> > it may be an idea which will make an awful game too
>> >> > complicated to play, but hello hello i'm gonna code it
>> >> > anyway.
>> >> >
>> >> > that was the news from jwm-art.net @ 26.02.2009
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