james, I have little idea what you're up to... but possibly these (titles/word-pairs) may be of assistance:
http://bbrace.net/R/Rabbit-Raffle.html ... /:b > On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net > <[email protected]>wrote: > > > this is the news from jwm-art.net @ 26.02.2009 > > > > (xorcurses|anagram)^SDL ======================= > > > > > > the news is so depressing, more job losses, more > > banking/political fuck-ups, and two ********s > > punching+killing over a queue-jumping argument at > > checkout... > > > > and still no income for me, so i code and i code and i > > code and buy cakes from the bakery and burgers from > > burger-van on sea-front riding on bike. bike riding = > > diesel last longer. > > > > XorGramana is GOING to be an anagram-like game using the > > game play of Xor (see XorCurses). I've abandonded using > > ncurses (ie ASCII based visuals) for this and am working > > on pixel based visuals using the Simple DirectMedia > > Layer (SDL) library - again for the first time. > > > > the basic idea is that each level, map, will have > > letters scattered around it and the player has to > > arrange the letters to form either: > > a single word > > a few words > > a sentance > > or more? > > > > some letters will behave like the objects in > > Xor/XorCurses, while some objects from the original > > game, such as the players, force-fields, teleports, and > > map-pickups, will remain as what they are: > > non-alphabetical. > > > > some letters will behave like the objects in xor: > > fish,chickens,h-bombs,v-bombs,dolls. other letters will > > be freely push-able, one unit at a time in any (l/r/u/d) > > direction. and a very small sub-section of letters will > > transform into other letters when pushed (ie b<>d, p<>q, > > b<>p, d<>q) depending on the direction they're pushed. > > > > i don't know if this idea will turn out as a playable > > game, i've made PNG icons 64x64(rgb) for a-z, and other > > objs. trying to shift SDL into XorCurses code at the > > same time as translating XorCurses into XorGramana - at > > the same time as learning how to use the SDL API. > > > > opencall ======== > > > > please mail suggestions for anagrams made of > > words/wordpairs/bunches of words/short sentances to > > thelist or [email protected] for inclusion as levels. if > > you're feeling clever then: > > > > maps can be any dimension. v will behave like fish k > > will behave like chickens x will behave like v-bombs o > > will behave like h-bombs a will rise (opposite to fish) > > r will run-right (opposite to chickens) > > > > hmmm maybe w will behave like chickens, s like fish, n > > opposite fish, e, opposite chicks. yes yes yes. > > > > map chars: > > > > players: 0 1 wall: # force-fields: - | teleport: + > > (count>=0&&<=2) map: ? (count==4) letters: a b c d e f g > > h i j k l m n o p q r s t u v w x y z > > > > unlike Xor[Curses] unsupported objects will be > > supported: ie you can design map to have fish to fall > > straight-away, or chickens to run-left before you even > > more. apparently. > > > > which letter like dolls ?? which letter like dolls? H? > > D? > > > > i don't know if this will work, it may be an crap idea. > > it may be an idea which will make an awful game too > > complicated to play, but hello hello i'm gonna code it > > anyway. > > > > that was the news from jwm-art.net @ 26.02.2009 _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
