james, I have little idea what you're up to... but possibly
these (titles/word-pairs) may be of assistance:

http://bbrace.net/R/Rabbit-Raffle.html ...

/:b


> On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net
> <[email protected]>wrote:
>
> > this is the news from jwm-art.net @ 26.02.2009
> >
> > (xorcurses|anagram)^SDL =======================
> >
> >
> > the news is so depressing, more job losses, more
> > banking/political fuck-ups, and two ********s
> > punching+killing over a queue-jumping argument at
> > checkout...
> >
> > and still no income for me, so i code and i code and i
> > code and buy cakes from the bakery and burgers from
> > burger-van on sea-front riding on bike. bike riding =
> > diesel last longer.
> >
> > XorGramana is GOING to be an anagram-like game using the
> > game play of Xor (see XorCurses). I've abandonded using
> > ncurses (ie ASCII based visuals) for this and am working
> > on pixel based visuals using the Simple DirectMedia
> > Layer (SDL) library - again for the first time.
> >
> > the basic idea is that each level, map, will have
> > letters scattered around it and the player has to
> > arrange the letters to form either:
> >  a single word
> >  a few words
> >  a sentance
> >  or more?
> >
> > some letters will behave like the objects in
> > Xor/XorCurses, while some objects from the original
> > game, such as the players, force-fields, teleports, and
> > map-pickups, will remain as what they are:
> > non-alphabetical.
> >
> > some letters will behave like the objects in xor:
> > fish,chickens,h-bombs,v-bombs,dolls. other letters will
> > be freely push-able, one unit at a time in any (l/r/u/d)
> > direction. and a very small sub-section of letters will
> > transform into other letters when pushed (ie b<>d, p<>q,
> > b<>p, d<>q) depending on the direction they're pushed.
> >
> > i don't know if this idea will turn out as a playable
> > game, i've made PNG icons 64x64(rgb) for a-z, and other
> > objs. trying to shift SDL into XorCurses code at the
> > same time as translating XorCurses into XorGramana - at
> > the same time as learning how to use the SDL API.
> >
> > opencall ========
> >
> > please mail suggestions for anagrams made of
> > words/wordpairs/bunches of words/short sentances to
> > thelist or [email protected] for inclusion as levels. if
> > you're feeling clever then:
> >
> > maps can be any dimension. v will behave like fish k
> > will behave like chickens x will behave like v-bombs o
> > will behave like h-bombs a will rise (opposite to fish)
> > r will run-right (opposite to chickens)
> >
> > hmmm maybe w will behave like chickens, s like fish, n
> > opposite fish, e, opposite chicks. yes yes yes.
> >
> > map chars:
> >
> > players: 0 1 wall: # force-fields: - | teleport: +
> > (count>=0&&<=2) map: ? (count==4) letters: a b c d e f g
> > h i j k l m n o p q r s t u v w x y z
> >
> > unlike Xor[Curses] unsupported objects will be
> > supported: ie you can design map to have fish to fall
> > straight-away, or chickens to run-left before you even
> > more. apparently.
> >
> > which letter like dolls ?? which letter like dolls? H?
> > D?
> >
> > i don't know if this will work, it may be an crap idea.
> > it may be an idea which will make an awful game too
> > complicated to play, but hello hello i'm gonna code it
> > anyway.
> >
> > that was the news from jwm-art.net @ 26.02.2009
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