I wasnt.....but now you raised the idea...
hmmmmm....
On Thu, Feb 26, 2009 at 5:07 PM, james of jwm-art net <[email protected]>wrote:
> Yeah, there's some I could use. I'd like to have anagrams of
> things like this in the game... i want there to be something
> poetic/random/wierd/un-mainstream about it. but not so much
> as to be shoving a message down players throats.
>
> i wonder now if patrick was suggesting an anagram:
> "you're speeding aren't you?"?
>
> maybe if he designs the " ' ? icons i could do that ;-)
> xcf format pls, 256x256 original, scaled to 64x64 png.
>
> chars,
> jwm
>
> On 26/2/2009, "{ brad brace }" <[email protected]> wrote:
>
> >
> >james, I have little idea what you're up to... but possibly
> >these (titles/word-pairs) may be of assistance:
> >
> >http://bbrace.net/R/Rabbit-Raffle.html ...
> >
> >/:b
> >
> >
> >> On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net
> >> <[email protected]>wrote:
> >>
> >> > this is the news from jwm-art.net @ 26.02.2009
> >> >
> >> > (xorcurses|anagram)^SDL =======================
> >> >
> >> >
> >> > the news is so depressing, more job losses, more
> >> > banking/political fuck-ups, and two ********s
> >> > punching+killing over a queue-jumping argument at
> >> > checkout...
> >> >
> >> > and still no income for me, so i code and i code and i
> >> > code and buy cakes from the bakery and burgers from
> >> > burger-van on sea-front riding on bike. bike riding =
> >> > diesel last longer.
> >> >
> >> > XorGramana is GOING to be an anagram-like game using the
> >> > game play of Xor (see XorCurses). I've abandonded using
> >> > ncurses (ie ASCII based visuals) for this and am working
> >> > on pixel based visuals using the Simple DirectMedia
> >> > Layer (SDL) library - again for the first time.
> >> >
> >> > the basic idea is that each level, map, will have
> >> > letters scattered around it and the player has to
> >> > arrange the letters to form either:
> >> > a single word
> >> > a few words
> >> > a sentance
> >> > or more?
> >> >
> >> > some letters will behave like the objects in
> >> > Xor/XorCurses, while some objects from the original
> >> > game, such as the players, force-fields, teleports, and
> >> > map-pickups, will remain as what they are:
> >> > non-alphabetical.
> >> >
> >> > some letters will behave like the objects in xor:
> >> > fish,chickens,h-bombs,v-bombs,dolls. other letters will
> >> > be freely push-able, one unit at a time in any (l/r/u/d)
> >> > direction. and a very small sub-section of letters will
> >> > transform into other letters when pushed (ie b<>d, p<>q,
> >> > b<>p, d<>q) depending on the direction they're pushed.
> >> >
> >> > i don't know if this idea will turn out as a playable
> >> > game, i've made PNG icons 64x64(rgb) for a-z, and other
> >> > objs. trying to shift SDL into XorCurses code at the
> >> > same time as translating XorCurses into XorGramana - at
> >> > the same time as learning how to use the SDL API.
> >> >
> >> > opencall ========
> >> >
> >> > please mail suggestions for anagrams made of
> >> > words/wordpairs/bunches of words/short sentances to
> >> > thelist or [email protected] for inclusion as levels. if
> >> > you're feeling clever then:
> >> >
> >> > maps can be any dimension. v will behave like fish k
> >> > will behave like chickens x will behave like v-bombs o
> >> > will behave like h-bombs a will rise (opposite to fish)
> >> > r will run-right (opposite to chickens)
> >> >
> >> > hmmm maybe w will behave like chickens, s like fish, n
> >> > opposite fish, e, opposite chicks. yes yes yes.
> >> >
> >> > map chars:
> >> >
> >> > players: 0 1 wall: # force-fields: - | teleport: +
> >> > (count>=0&&<=2) map: ? (count==4) letters: a b c d e f g
> >> > h i j k l m n o p q r s t u v w x y z
> >> >
> >> > unlike Xor[Curses] unsupported objects will be
> >> > supported: ie you can design map to have fish to fall
> >> > straight-away, or chickens to run-left before you even
> >> > more. apparently.
> >> >
> >> > which letter like dolls ?? which letter like dolls? H?
> >> > D?
> >> >
> >> > i don't know if this will work, it may be an crap idea.
> >> > it may be an idea which will make an awful game too
> >> > complicated to play, but hello hello i'm gonna code it
> >> > anyway.
> >> >
> >> > that was the news from jwm-art.net @ 26.02.2009
> >_______________________________________________
> >NetBehaviour mailing list
> >[email protected]
> >http://www.netbehaviour.org/mailman/listinfo/netbehaviour
> >
>
> _______________________________________________
> NetBehaviour mailing list
> [email protected]
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
_______________________________________________
NetBehaviour mailing list
[email protected]
http://www.netbehaviour.org/mailman/listinfo/netbehaviour