Indeedy...

But, to lose, as Alan has mentioned the 'walk in crowd', which is a
significant part of the engagement with the environment would be
troublesome. There is a massive difference between an engine re-purposed to
produce art-artefact (quake etc..) and using a virtual environment with all
of it's issues. I have issues with SL's marketing and capital scheme,
however that is intrinsic to working within it. I'm not sure what production
within another 'environ' would mean. Sure, we can talk about the freeness of
it, but working within a space with potentially 1265zillion users changes it
bigtime. And learning a new set of tools in an environment that may not have
the same discourse. This may seem churlish as I have not tried these vw's
myself but SL, for all it's faults, has some significance. The nominal fee,
which I'm not sure if Alan is at issue with, maybe more the fact that land
(virtual) is more problematic.

Alan...over to you.

C

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of marc garrett
Sent: 06 October 2009 6:39 PM
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] query (fwd)

Hi Corrado,

 >Alan asked for space within sl, not an alternative.

But it costs...

marc
> Second life, as much as i have issues with it has many productive
affordances. It's a bit like doing a project on north london, but suggesting
one does it in swansea. I think alan's issues are not with sl as such, as he
has established a practice based around its unique qualities. Moving the
activity elsewhere would be a different project. Premiere cs4 will natively
edit any hd file, if your 'puter is up to it and blows over fcp for me.
>
> Alan asked for space within sl, not an alternative.
>
> c
>
> -----Original Message-----
> From: marc garrett <[email protected]>
> Sent: 06 October 2009 12:53 PM
> To: NetBehaviour for networked distributed creativity
<[email protected]>
> Subject: Re: [NetBehaviour] query (fwd)
>
> Hi Rob,
>
> Even though OpenSim is based on Mono, perhaps even this is better than 
> supporting such a grand, corporate orientated platform such as Second 
> Life, one could even build independent states on there. Although, it 
> would be interesting to view their policy around use of personal data 
> and privacy.
>
> marc
>
>   
>> There's OpenSim, which is unfortunately based on Mono and C#, and a
>> bit fiddly for normal SL users to connect to.
>>
>> http://opensimulator.org/
>>
>> You can export stuff to it though IIRC, and it's getting more serious
usage now.
>>
>> - Rob.
>>
>> 2009/10/6 marc garrett <[email protected]>:
>>   
>>     
>>> Hi Alan,
>>>
>>> Is there an alternative to Second Life out there, open source or free?
>>>
>>> marc
>>>     
>>>       
>>>> If anyone has a copy of Premiere that can do HD, please let me know.
>>>> If anyone has extra land on Second Life they would rent me cheaply,
please let
>>>> me know.
>>>> My life is getting truly fucked up.
>>>>
>>>> Thank you. Alan
>>>>
>>>>
>>>> ==
>>>> current text file: http://www.alansondheim.org/qh.txt
>>>> last text file: http://www.alansondheim.org/qg.txt
>>>> email archive: http://sondheim.rupamsunyata.org/
>>>> webpage http://www.alansondheim.org sondheimat gmail.com, panix.com
>>>> ==
>>>> _______________________________________________
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>>>>
>>>>
>>>>       
>>>>         
>>> _______________________________________________
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>
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