Damn right

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of marc garrett
Sent: 06 October 2009 11:00 PM
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] query (fwd)

I agree with what Corrado says as well, I must turning into a liberal - 
shoot me now!

marc
> The challenge is definitely there. By the way, I'm now up to a total of 21

> USD for the years I've been on SL (it might be only 14 - I lost track a 
> while ago). It can be incredibly cheap.
>
> The weird thing is - if I were on OpenSim or some such exclusively - I'd 
> be doing the same sort of work, unfortunately mostly for myself.
>
> I love the wanderers - there aren't many of them, but there's always a bit

> of strange surprise...
>
> - Alan
>
>
> On Tue, 6 Oct 2009, Corrado Morgana wrote:
>
>   
>> I'm with you Marc,
>>
>> But.....everything is up for grabs. If an artist is to make 'artefact'
>> within non multiplayer spaces (potentially small multiplayer; quake) then
>> using an engine to produce is no difference from using , dunno Blender to
>> produce. SL is challenged by Alan's activity. Open MMO's are enhanced by
>> activity. This is a critical distinction. The activity /praxis within
both
>> 'tools for play' is subtly different. Again, over to Mr A. Sondheim
>>
>> Best
>>
>> C
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of marc garrett
>> Sent: 06 October 2009 7:14 PM
>> To: NetBehaviour for networked distributed creativity
>> Subject: Re: [NetBehaviour] query (fwd)
>>
>> Hi Corrado, Alan & others,
>>
>> There is nothing that I actually disagree with here, but I cannot help
>> feeling uncomfortable with the creative industries and corporate
>> companies, hijacking or diverting media artists and related practices
>> from working with more 'grass roots' platforms, even if they are glitchy
>> and may not have the cash and the mass audiences out there.
>>
>> And yes, I understand most of the arguments which are pro SL from those
>> artists who are exploring their own creative presences within it, and I
>> have had quite a few discussions with Patrick Lichty on this very
>> subject. Many of us use Facebook and other social networking platforms,
>> but as far as I am concerned, I'd rather be part of an environment where
>> those who share it actively are aware of the responsibilities of being
>> indpendent and equally part of something special, other than a conveyor
>> belt, money making machine.
>>
>> Your right - but that's part of the problem, everywhere...
>>
>> marc
>>
>>
>> Indeedy...
>>
>> But, to lose, as Alan has mentioned the 'walk in crowd', which is a
>> significant part of the engagement with the environment would be
>> troublesome. There is a massive difference between an engine re-purposed
to
>> produce art-artefact (quake etc..) and using a virtual environment with
all
>> of it's issues. I have issues with SL's marketing and capital scheme,
>> however that is intrinsic to working within it. I'm not sure what
production
>> within another 'environ' would mean. Sure, we can talk about the freeness
of
>> it, but working within a space with potentially 1265zillion users changes
it
>> bigtime. And learning a new set of tools in an environment that may not
have
>> the same discourse. This may seem churlish as I have not tried these vw's
>> myself but SL, for all it's faults, has some significance. The nominal
fee,
>> which I'm not sure if Alan is at issue with, maybe more the fact that
land
>> (virtual) is more problematic.
>>
>> Alan...over to you.
>>
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>>     
>
>
> ==
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> last text file: http://www.alansondheim.org/qg.txt
> email archive: http://sondheim.rupamsunyata.org/
> webpage http://www.alansondheim.org sondheimat gmail.com, panix.com
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