Thanks for all the suggestions. I tried detecting which environment I was 
in but it didn't work.

We have built a couple of singleplayer games and built our own framework 
for this using the Google Closure library and compiler, so this would have 
to be supported too.

I tried doing the following:

(function() {
    if (goog) {
        //Client
        goog.provide('multigame.model.Ball');
    } else {
        //Server
        multigame = { model: {} };
        module.exports = multigame.model;
    }
})();

/**
 * @constructor
 */
multigame.model.Ball = function(x, y, r) {
    this.x = x;
    this.y = y;
    this.r = r;
};


This works fine with the Closure compiler, but Node breaks with a 
'ReferenceError: goog is not defined'.
If I check against 'module' and 'module.exports' then Node works but the 
Closure compiler breaks with 'ERROR - variable module is undeclared'

So...how do I check wheter or not something that might not be defined is 
defined without getting errors ?
Will I really have to translate the code in order to compile/run it ?

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