It's rather JavaScript question, you should do:
if (typeof goog !== 'undefined') {
On Tuesday, May 15, 2012 12:41:47 PM UTC+2, Robert Chris Bang Larsen wrote:
>
> Thanks for all the suggestions. I tried detecting which environment I was
> in but it didn't work.
>
> We have built a couple of singleplayer games and built our own framework
> for this using the Google Closure library and compiler, so this would have
> to be supported too.
>
> I tried doing the following:
>
> (function() {
> if (goog) {
> //Client
> goog.provide('multigame.model.Ball');
> } else {
> //Server
> multigame = { model: {} };
> module.exports = multigame.model;
> }
> })();
>
> /**
> * @constructor
> */
> multigame.model.Ball = function(x, y, r) {
> this.x = x;
> this.y = y;
> this.r = r;
> };
>
>
> This works fine with the Closure compiler, but Node breaks with a
> 'ReferenceError: goog is not defined'.
> If I check against 'module' and 'module.exports' then Node works but the
> Closure compiler breaks with 'ERROR - variable module is undeclared'
>
> So...how do I check wheter or not something that might not be defined is
> defined without getting errors ?
> Will I really have to translate the code in order to compile/run it ?
>
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