It's rather JavaScript question, you should do:

if (typeof goog !== 'undefined') {


On Tuesday, May 15, 2012 12:41:47 PM UTC+2, Robert Chris Bang Larsen wrote:
>
> Thanks for all the suggestions. I tried detecting which environment I was 
> in but it didn't work.
>
> We have built a couple of singleplayer games and built our own framework 
> for this using the Google Closure library and compiler, so this would have 
> to be supported too.
>
> I tried doing the following:
>
> (function() {
>     if (goog) {
>         //Client
>         goog.provide('multigame.model.Ball');
>     } else {
>         //Server
>         multigame = { model: {} };
>         module.exports = multigame.model;
>     }
> })();
>
> /**
>  * @constructor
>  */
> multigame.model.Ball = function(x, y, r) {
>     this.x = x;
>     this.y = y;
>     this.r = r;
> };
>
>
> This works fine with the Closure compiler, but Node breaks with a 
> 'ReferenceError: goog is not defined'.
> If I check against 'module' and 'module.exports' then Node works but the 
> Closure compiler breaks with 'ERROR - variable module is undeclared'
>
> So...how do I check wheter or not something that might not be defined is 
> defined without getting errors ?
> Will I really have to translate the code in order to compile/run it ?
>

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